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18 votes
6 answers
4k views

How to prevent players from sabotaging themselves by engaging in long arguments about what to do next?

I feel like my players often self sabotage. Often we'll experience moments where the session will come to a complete pause as the player characters argue over what to do. At this point I've started to ...
Ara's user avatar
  • 291
31 votes
10 answers
4k views

Roleplay pacing in non-combat situations

I am running the Baldur's Gate: Descent into Avernus module and my players are taking very long to approach certain situations. To set an example: There is a gate with two guards who are checking ...
Rafael Lambelin's user avatar