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Tagged with player-communication pacing
2
questions
18
votes
6
answers
4k
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How to prevent players from sabotaging themselves by engaging in long arguments about what to do next?
I feel like my players often self sabotage. Often we'll experience moments where the session will come to a complete pause as the player characters argue over what to do. At this point I've started to ...
31
votes
10
answers
4k
views
Roleplay pacing in non-combat situations
I am running the Baldur's Gate: Descent into Avernus module and my players are taking very long to approach certain situations. To set an example: There is a gate with two guards who are checking ...