Questions tagged [odnd]
For questions relating to the original 1974 edition of Dungeons & Dragons (also known as "OD&D" or "0e") and its supplements. (This tag also covers some questions about Chainmail, a predecessor wargame to which D&D was originally written partly as an expansion.)
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What does '#AT' mean in early versions of D&D and AD&D?
In many early D&D and AD&D modules, NPCs, monsters, and other creatures are often listed with an attribute of #AT followed by a number.
What does that mean?
For example, from the AD&D ...
83
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4
answers
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OD&D said it could be played with 20-50 players and one referee. How was that expected to work and still be fun?
Original D&D is often the shorthand name for the 1974 Dungeons & Dragons, Vol. 1, Men & Magic, written by Gary Gygax and Dave Arneson. The section on "Scope" has this quote:
Number of ...
10
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5
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What is the meaning behind the OD&D and AD&D Treasure Types that monsters have?
What is the meaning behind all of the treasure types monsters have listed in OD&D and AD&D? I know that Treasure Type A represents Humans and the things they collect, while Treasure Type H ...
67
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11
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How can I make "Empty" rooms interesting?
Traditional advice for making megadungeons in older versions of D&D is in addition to any rooms with Monsters, Treasure, Traps, or "Tricks", there should also be at least 50 to 60 percent "Empty" ...
6
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1
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What is a more realistic carrying capacity for a backpack? [closed]
When looking over the rules of a few O D&D retroclones, I noticed a trend: most backpacks are only listed as being able to carry 30 or 40 pounds. From what I've tried to look up though, people ...
5
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2
answers
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What would be the pros and cons of removing ability scores from O D&D?
Recently, I've been playing quite a bit of a variant on the Swords & Wizardy retroclone of O-D&D. What our group has noticed in general is that high and low scores rarely matter, and even ...
1
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0
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Why are there maximum level caps for race in S&W? [duplicate]
We had an incredibly fun time with our first Swords & Wizardry session and are wondering why non-human character races have a cap for maximum level.
For instance, in the core rules:
Dwarven ...
9
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2
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Does the Enchant Magic Item spell exist anywhere in OD&D?
Is Enchant Magic Item (a 6th level AD&D spell) written up anywhere in the OD&D books, supplements, or Strategic Review? I am researching the difference between OD&D magic item creation and ...
2
votes
2
answers
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What is the plot of ST1 Up the Garden Path
So I recently saw a couple copies of ST1: Up the Garden Path become available through a used game store I frequent. This lead me to wondering what exactly was it's plot? As an aside has anyone ever ...
7
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1
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Where can I download "Expedition to the Ancient Academy" podcast episodes?
I want to listen to the following podcast featuring early edition D&D:
http://robertsongames.com/dnd/robertson-games-podcast
But I can't find the actual audio files anywhere. The podcast is in ...
11
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4
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Why do Clerics unlock 3rd and 4th level spells at the same experience level?
In Moldvay, possibly Holmes, and the retro-clone, Swords & Wizardry, Clerics simultaneously unlock 3rd and 4th level spells at the 6th experience level. They advance from 2/2 at level 5, to 2/2/1/...
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Where can I find a complete list of every D&D book ever released before 3rd Edition?
Where can I find a complete list of every D&D book ever released before 3rd Edition?
Is there such a thing?
I'm mostly interested in the supplement material like modules and the hardcover ...
20
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4
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Was Original D&D an Historical Wargame?
At the dawn of roleplaying, the Castle & Crusade Society and Lake Geneva Tactical Studies Association (LGTSA) focused on Medieval Britain, and produced the Chainmail tabletop wargame rules with a ...
5
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5
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What are the consequences of changing the ratio of XP to GP?
One issue with older versions of D&D that heavily relied on treasure GP is that characters have to become rich to advance so that by fourth or fifth level mundane equipment costs become ...
15
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Using 2x on d12 instead of x on a d6 in OD&D/Classic D&D/Clones
A staple of of early D&D is the "1 in 6" or "2 in 6" chance for surprise, finding secret doors, and so on. Recently, some of the retro-clones, mostly noticeably Lamentations of the Flame Princess ...