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9 votes
3 answers
376 views

From a narrative standpoint, how can I justify that a character learns trained-only skills while adventuring? [closed]

Mechanically, if the level-up happens while the party is out adventuring, nothing prevents any character from advancing any of the existing skills by a number of ranks. That means that the low-...
Nox's user avatar
  • 1,531
9 votes
4 answers
2k views

What does a negative level feel like to the character?

When a character gains a negative level from any source, what is the narrative effect of that negative level? How does the character (re)act, how do they feel? Does that differ for various ways of ...
Shionjin's user avatar
22 votes
10 answers
4k views

Am I allowed to cut away from the player characters to show things happening elsewhere?

Instead of focusing solely on the protagonists (aka the players), would it be permissible to cut away from what they're doing to show (out of character) what else is going on in the world, ...
Jesse Cohoon's user avatar
  • 3,621
8 votes
3 answers
3k views

What information does the GM provide players when dealing with a monster? What do they have to roll for?

A monster may have similar stats to a PC, e.g., Armour Class 10, Spear as a ranged weapon, etc. When an encounter occurs, what part does the GM actually tell to the players? I suppose something like "...
Samuel's user avatar
  • 237
5 votes
1 answer
747 views

Narrative Explanation of Wand Creation Cost [Pathfinder] [closed]

I am a GM looking for a narrative explanation for the wand creation costs (and by extension other simple magic items: Potions, Scrolls, etc). I know the RAW formula (375 gp × the level of the spell ×...
Kris's user avatar
  • 343