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13 votes
5 answers
1k views

How can I convey and sustain a level of realism in a given horror campaign? [closed]

TL;DR: How to convey to the players, beyond explicit statements (which sometimes doesn't work), a level of realism that you as GM expect for a given horror campaign? How could this level of realism be ...
user289661's user avatar
17 votes
4 answers
545 views

Isolation and the unknown in modern horror/investigative scenarios

I am currently planning my next long term game and intend to run a Cthulhu based campaign set in the modern era. I have experience of writing scenarios for the 1920's, but am having issues with some ...
Wibbs's user avatar
  • 17.8k
13 votes
5 answers
1k views

How can I discover if players would react positively to a change of tone for a game without them knowing of the change?

I'm currently running a game of Cyberpunk 2020 for a couple of friends. Things are incredibly silly so far and the group seems to really like it. To get an idea of what I've run them through so far: ...
Thomas Jacobs's user avatar
7 votes
5 answers
604 views

Modern or future polar horror adventure [closed]

I'm looking for a contemporary or sci-fi horror adventure (for any such rpg), set in a polar – Arctic or Antarctic or alternate planet – environment. Mind you, I'll be trying to come up with my own ...
OpaCitiZen's user avatar
  • 39.4k
56 votes
6 answers
8k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
user2525's user avatar
  • 1,792
35 votes
16 answers
2k views

How do I get the PCs to visit scary places at night?

Sometimes when I design scenarios, I realize that my mental image of the adventure is only exciting because it takes place at night. When the players actually play through the adventure, they might ...
Jakob's user avatar
  • 4,951
11 votes
9 answers
689 views

What monsters can be interesting as PCs? [closed]

I believe that the premise of the player as the monster of the game quite compelling. Vampire: The Masquerade is obviously the pioneer in this genre, and other creatures such as werewolves, ghosts and ...
Metalcoder's user avatar
  • 1,301
13 votes
2 answers
893 views

How do I set up an atmosphere of alienation and horror for a halloween game?

It is Halloween soon and I am planning to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is more akin to Walking Dead than Shawn of the Dead and is ...
Sardathrion - against SE abuse's user avatar