Skip to main content

All Questions

13 votes
5 answers
1k views

How can I discover if players would react positively to a change of tone for a game without them knowing of the change?

I'm currently running a game of Cyberpunk 2020 for a couple of friends. Things are incredibly silly so far and the group seems to really like it. To get an idea of what I've run them through so far: ...
Thomas Jacobs's user avatar
56 votes
6 answers
8k views

Preventing saturation in a horror campaign

I am currently designing my first horror campaign and what I've come up with so far is pretty dark and gruesome. I worry that if it is gut wrenching the whole way through, eventually the players will ...
user2525's user avatar
  • 1,792
12 votes
3 answers
879 views

What can I have the players do in my surreal horror scenario?

I'm gonna have the vast majority of my campaign take place in a large strange misty forest and I'm not gonna have any friendly human NPCs around too explain things. Here is the premise: After a ...
Circusfreak's user avatar
  • 1,531
13 votes
2 answers
893 views

How do I set up an atmosphere of alienation and horror for a halloween game?

It is Halloween soon and I am planning to run a horror game featuring zombies. Lots of zombies. In fact, hordes of zombies. The setting is more akin to Walking Dead than Shawn of the Dead and is ...
Sardathrion - against SE abuse's user avatar