All Questions
Tagged with gm-techniques world-of-darkness
13
questions
6
votes
1
answer
135
views
How should players purchase supernatural backgrounds when using a Prelude?
Hunter: The Reckoning has a concept of of a "prelude". A prelude is essentially a one-shot or one-session adventure which tells the story of how a normal, mundane human became called to the ...
16
votes
5
answers
3k
views
How can I handle a player who seems to utilize skills their characters don't have?
Well the tag is slightly misleading as these players do not cause problems. However I have encountered several players who exhibit skills their real life counterpart has without actually metagaming. ...
10
votes
1
answer
583
views
How can I enforce a low-power level in Mage: The Ascension?
I'm preparing for a Mage:The Ascension game as a storyteller. While my players and I enjoy many aspects of Mage and World of Darkness in general, we would like a much lower power level than seems ...
9
votes
3
answers
390
views
How to make the game exciting for someone playing a child character?
I will be running a game of Dark Ages: Mage for a friend. She says that she has trouble associating herself with a character when the character is immediately thrown into the adventure. After some ...
7
votes
1
answer
283
views
How to integrate roleplay, foci, paradigm into casting magick
I was away from RPGs and story telling for some time. I used to run Mage: The Ascension scenarios before, but I had to take a break, and now I want to get back on my feet. I struggled with some ...
2
votes
0
answers
109
views
Music for noir combat scenes [closed]
Right now planning noir style VtM campaign which would have place in 1940s and I'm trying to make it more atmospheric for my players. We're playing via Roll20, so music means a lot.
The problem I ...
6
votes
1
answer
412
views
How should one roleplay an inhumane character? [closed]
In many settings there are characters noted to be very distant from the concepts of humanity ("you shouldn't kill", etc.). In Vampire: The Masquerade there are plenty of such creatures, and in most ...
33
votes
5
answers
2k
views
How can I make an overbearing government's unwelcome attention convincing without it dominating screen time?
My players are newly awakened mages (Mage: the Ascension 2nd edition) living in a near future in a metropolis in the European Union which is developing into a surveillance and military state union—a ...
9
votes
4
answers
2k
views
How to create a "TV Series"-style campaign with "episode" scenarios?
Followup of this answer to a question about short-stories lasting about one 4h play session or two max.
I master a game of Vampire: The Masquerade, and I would like to find (and modify) or write ...
18
votes
5
answers
796
views
How can you convey that the majority of the world isn't supernatural?
In games that exist within a supernatural/urban fantasy/modern horror setting, usually only a very small percentage of the population is actually supernatural.
Using World of Darkness as an example, ...
16
votes
2
answers
1k
views
Game design process to create a White-Wolf-like setting?
I have noticed that there seems to be a pattern at work in most oWod/WoD products, which when followed results in settings with the following properties:
Each new PC starts with many possible ...
23
votes
3
answers
1k
views
What are the main factors to consider when a PC gains a major airport in V:tM?
Depending on the type of Vampire: the Masquerade campaign, PC's may experience unusual growth in resources. This should generally come with a (potentially complicated) system of pros and cons as well ...
19
votes
8
answers
4k
views
How can I deal with a "goof-ball" player in my WoD group?
I am a storyteller in a World of Darkness group, and I'm about to start designing a new scenario. However one of my players (let's call him Eric) is worrying me. Eric usually goes the goofball route ...