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14 votes
10 answers
5k views

How do I get my D&D group to engage to a minimum

I've been DMing for a group for a year. Initially, they were mostly new to D&D—one had a bit of experience, and two were fans of D&D shows. I've played quite a bit myself, so they asked me to ...
Sister Of Avalon's user avatar
12 votes
1 answer
472 views

As a GM, how do I build a complete group of players that fit my style and preferences?

I've been GMing for some years now. During that time, I feel like I've developed somewhat of a style/preference with the kinds of games I like to run. While I feel my games can be enjoyed by a variety ...
Gadianton's user avatar
  • 1,221
1 vote
2 answers
466 views

Assign mini 'secret' quest to one of the party members? [closed]

I'm planning a Dungeons and Dragons campaign set in a province undergoing a separatist insurrection. I want the theme/shtick of the campaign to be the idea of choices and unintended consequences. The ...
Regress.arg's user avatar
9 votes
3 answers
1k views

How can I accommodate for last minute dropouts/additions?

As most of you would likely know, a game is structured around the combined "level" of a party, with monsters having a "Challenge Rating" to match that. Additionally, other encounters (like a trap in a ...
Ben's user avatar
  • 23.1k
14 votes
2 answers
426 views

What planning and division of labour is necessary to have two GMs in a campaign?

One time, me and one of my groups had decided to play an entire weekend. But on the first day one of the players, who also alternates as GM with our standard GM, sacrificed himself to save the group. ...
MattettaM's user avatar
  • 420
10 votes
1 answer
410 views

Transitioning from a long running successful campaign to a new game with the same group of players

I have recently completed running an extremely successful, long running campaign that lasted over two and a half years. All the players absolutely loved it, and by the end they were each deeply ...
Wibbs's user avatar
  • 17.8k