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13 votes
6 answers
2k views

When do you consider a scene important enough to warrant a battlemap? [closed]

I was thinking about the act of looking for battlemaps, and was wondering when, in pre-planning, did you ever decide that a scene was important enough for a battlemap? Example 1: A room where you ...
HFOrangefish's user avatar
  • 1,411
3 votes
4 answers
399 views

Setting up a Dungeon Map

So I don't know if anyone on here has used the 4E Keep on the Shadowfell but when you get to interlude 2 the PCs enter the dungeon, but the map is huge. When we play, I have the characters move over ...
sophieDM's user avatar
  • 151
21 votes
4 answers
3k views

How do I balance detailed encounter maps with not wanting to give away my dungeon layout?

I'm in the process of designing a Megadungeon, and it seems like people run large dungeons like this using the theater of the mind to avoid giving the layout away and allow players to explore, get ...
jcaz's user avatar
  • 343
22 votes
8 answers
30k views

How best to progressively reveal the layout of a location to players?

I have been gamemastering tabletop RPGs for years now, but I'm still wondering what is the best way to deal with this. Specifically: how to graphically describe to your players their surroundings ...
Lucas Cimon's user avatar
10 votes
5 answers
5k views

How do you transition from 1-page dungeon map to battle mat?

I have a bunch of different ways I use to make maps for my tabletop game. Sometimes I draw one on graph paper. Sometimes I use Dungeonographer. Sometimes I copy a map from a published adventure or ...
rjbs's user avatar
  • 8,437