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20 votes
9 answers
3k views

When would I give a checkpoint to my D&D party that they can return to if they die?

My sister said she didn't like how in D&D you can die, and suggested checkpoints, what would be the best way to do that, should I have them save whenever they want, or just after major bosses?
S..'s user avatar
  • 459
4 votes
1 answer
242 views

Is there anything I should be wary of introducing this rule for unconsciousness into my games?

3.5 is pretty lethal, and I always felt it was a little weird that a sorcerer was unconscious for the same amount of time before dying as a barbarian. So I've been tinkering with the following house ...
gaynorvader's user avatar
  • 2,423
2 votes
3 answers
858 views

How can I modify attacks on creatures making Death Saves to have less Coup de Grace?

Context I'm DMing a Tomb of Annihilation-based campaign and we're using Meat Grinder Mode (DC for Death saves is 15). In the answer to this question, the probabilities of survival are discussed. This ...
Mala's user avatar
  • 12.6k
26 votes
7 answers
6k views

Respawning mechanics for quick and easy recovery from death

The standard means of recovering from death in 5e mostly require the use of spells like revivify, raise dead, reincarnate, and resurrection that are all costly to varying degrees in terms of time and ...
Bloodcinder's user avatar
  • 30.2k
19 votes
5 answers
6k views

What would the effect of removing death saves and just having characters die at 0HP be?

I am currently attempting to create a campaign, inspired both by West Marches, and earlier editions of D&D (mostly OD&D and 1e AD&D), but still keeping the 5e rules that my group are ...
Ladifas's user avatar
  • 8,989