All Questions
12
questions
11
votes
3
answers
2k
views
What would be the impact if I let Hand of Harm be used more than once, like Hand of Healing?
In Tasha's Cauldron of Everything, the Way of Mercy Monastic Tradition grants both Hand of Healing and Hand of Harm at 3rd level. Hand of Healing/Harm describe their effects as using 1 ki point to ...
6
votes
3
answers
2k
views
Would allowing Primeval Awareness to specify numbers and directions make the feature unbalanced?
The 3rd level class feature of the ranger, Primeval Awareness, says:
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around ...
8
votes
3
answers
996
views
Would swapping the Assassin's Imposter feature for the Scout's Ambush Master feature be unbalanced?
Inspired by this question: Would allowing the Rogue sub-class (Assassin) to benefit from Supreme Sneak be unbalanced?
The Assassin roguish archetype is considered by some to have very weak class ...
14
votes
4
answers
3k
views
Would letting the Assassin rogue replace its 9th-level Infiltration Expertise feature with the Thief's Supreme Sneak feature be unbalanced?
I wanted to ask about allowing the Rogue sub-class (Assassin) to benefit from Supreme Sneak.
I have a player in my campaign who plays as an Assassin Rogue and would like to have access to the Supreme ...
11
votes
3
answers
2k
views
Would removing the "total cover" part of a Paladin's Divine Sense unbalance the feature?
Inspired by this question: What good is the paladin's Divine Sense?
I am running Lost Mines of Phandelver to introduce a couple of people to D&D (just me and my two players; I use DMPCs to ...
4
votes
1
answer
596
views
Is it balanced to take features from different sorcerous origins at the corresponding sorcerer levels?
For a new campaign, I made a half-elf kid, abducted by a demon who changed his magic origin from a Draconic Bloodline (for cold damage) into a Shadow Magic (from Xanathar's Guide to Everything).
At ...
22
votes
2
answers
5k
views
What are the balance implications of allowing Forge Clerics to gradually create items worth over 100gp with multiple uses of Artisan's Blessing?
I am currently DM'ing a campaign, in which one of the PCs is a Forge Cleric.
Artisan's Blessing lets Forge Clerics conduct a ritual to craft non-magical items worth no more than 100gp. Raw materials ...
2
votes
0
answers
533
views
Variant Spellcasting for Warlocks [closed]
I was looking at the Warlock in 5e and wondered: what would it be like if they were a 'full caster'? The idea I had would be that their cantrips and spells known would remain the same, as well as the ...
25
votes
8
answers
14k
views
Would limiting Paladins to 1 Divine Smite per turn make them weaker than other classes?
It's no secret that paladins have a very high burst damage thanks to Divine Smite (and the ability to use it on every melee weapon attack as long as you have spell slots to burn), but this has proven ...
9
votes
2
answers
5k
views
Would allowing Path of the Storm Herald to change aura type after a rest unbalance the class?
I'm currently playing a Path of the Storm Herald barbarian (Xanathar's Guide to Everything, p. 10-11).
Would allowing my character to change aura type after a long rest make the class unbalanced?
I ...
1
vote
1
answer
7k
views
Necromancer Life Tap [closed]
One of my players wants to play a necromancer, using the following homebrew class: https://www.dandwiki.com/wiki/Necromancer_(5e_Class)
I have some concerns about the feature "Life Tap". From my ...
3
votes
2
answers
263
views
Would Witch Sense be unbalanced if it could be used quickly?
Rogue Genius Games created the neat Pathfinder class Witch Hunter. At level 1 a witch hunter gains the extraordinary ability Witch Sense:
After a witch hunter spends time in a terrain, wilderness ...