A big principle of group practices (facilitation, meeting management, etc) is Opening and Closing. Opening is creating a comforting environment where people feel invited and welcome. Closing is about bringing things to a conclusion (in facilitation is all about moving from a thinking mode into a doing mode).
The idea is if you open something you have to close it, or risk losing the energy of the group. During a session you actually do lots of open and closings. The nest into each other.
I think that this concept (like most concepts from group facilitation/storming/etc) is highly relevant to gaming. We open the session, we open and close scenes/encounters, we close the session.
I feel I’m pretty good about opening sessions. I feel like I’m good at opening and closing scenes/encounters. What I don’t feel like I do so well is closing sessions. Often I end at the end of a scene and don’t tie back to the larger session. This is especially true in a tactical heavy game like D&D but I think I do similar in everything else.
So, my question is, what tools and techniques do you use to close a session?