I'm playing a DnD campaign (my first real one). My DM is pretty new to it as well and we are unsure of the following rules and how they work together.
I am playing a custom race: Clockwork. I realise this might not be the best idea since we're new to DnD but here we are...
Anyway, my character is also an artificer with a mending cantrip.
The clockwork race has a trait called Made to Mend which stops you from dying if someone casts mending on you.
But how does healing work if I want to heal after a battle? How much does it heal and how many times do I need to cast it?
I'm made purely out of mechanical components so I should obviously be able to use any means that normally fix mechanical components to heal, right?
We can assume that the damage in quesion is all to non magical faculties of my player (i.e. I don't have to wory about Mending's limitation on restoring magical properties).