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In the comments of this answer it came up that the section on "Group Checks" states:

To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails...

It came up what does "half the group" mean when there also exists a rule on "Round Down":

There’s one more general rule you need to know at the outset. Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater.

There are two possibilities brought up in those comments:

  1. At least 1.5 people must succeed, and since you can't have half-people 2 or more people must succeed on the check.

  2. The 1.5 people required rounds down to 1 person, so 1 or more people must succeed on the check.

Which of these interpretations is correct?

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Which of these interpretations is correct?

Surely this one:

  1. At least 1.5 people must succeed, and since you can't have half-people 2 or more people must succeed on the check.

The rounding rule applies when the rules require that "you divide a number in the game". It is not necessary to divide a number in the game to know whether you have more than half the people in the group succeed.

This is similar to a democratic election. We don't expect if there are 3 voters, that "success" is defined by anything other than exceeding half of the total.

For further reinforcement of this idea, I consider some other aspects:

  1. The degenerate case of a "group of one", as a variation of "proof by induction". If rounding down is the correct approach, then zero members of this group need to succeed. Clearly, that's not the intent of the rule. And it doesn't make sense that we would have to special-case "group of one" as a completely different set of rules from "group of more than one" (since we intuitively understand that in the "group of one", we need "at least" one person to succeed).
  2. In every other case I am aware of, the "round down" rule has the consequence of making it harder for the actor involved. It is not logical that in this one scenario, we would then apply the "round down" rule in a way that makes it easier for them.

Bottom line: I find many logical points in favor of the group having to succeed in excess of half the number of the group, and no logic in thinking that fewer than half can succeed and still have the group be successful overall.


Addendum:

Some, such as the person who posted the original claim that prompted this question, argue that because the group-success rules involve a comparison against "half the group", that necessarily invokes the "you divide a number in the game". However, I don't find this line of argument compelling. There are lots of times that halving or other divisions come up, without requiring rounding down.

For example, if my party decides that 25 gold should be split four ways by giving three members 6 and a fourth member 7, is that contrary to the rules? We did "divide a number", after all. Such a strict reading of the round-down rule that requires me to literally round-down every single division result I might ever do in the context of playing the game is excessive and IMHO absurd.

Furthermore, the scenarios where the rules envision "dividing a number" involve situations where that number is then mathematically applied to some other number. Effects of ability scores, or damage resistance, for example. Since numeric results in the game require integer values, some rounding must be done, so the rules spell out that the rounding is always downward.

But no rounding at all is required to understand whether you have had fewer or more than half of a group succeed.

And since there appears to be some confusion as well on why I only consider "fewer than" and "more than", let me make it plainly clear: the only scenario that is in question is the one where the group has an odd number of members. And half a person cannot succeed or fail, so clearly the number of members that succeed can only be strictly less than or more than half the number of the group. That my language above does not include the possibility of "equal to" is solely because that possibility does not exist in this scenario.

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  • \$\begingroup\$ One example where rounding down makes something quote--un--quote "easier" is when you have resistance to a damage type. 11 damage becomes 5.5 which becomes the "easier" (less deadly) option of 5.0 damage taken. This isn't a very good example (or a counterpoint) as reducing damage and "easier" don't go well together by any means. Your answer makes a lot of sense, and I like the inductive thinking on the "group of 1" \$\endgroup\$ Commented Sep 15, 2019 at 19:07
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    \$\begingroup\$ @Medix2: I guess that depends on your point of view. To me, the "actor" where "damage resistance" is applied, is the attacker causing the damage. Rounding down in this case makes the harder on the actor, i.e. the entity doing the damage. YMMV. :) (Another way to look at it: as a general rule, "bigger numbers good, smaller numbers bad"...but you have to consider who it is that wants the bigger number; that's generally going to be the "actor" from the perspective of the round-down rule...since rounding down always makes the number smaller, rounding down translates to "more bad"/"less good".) \$\endgroup\$ Commented Sep 15, 2019 at 19:09
  • \$\begingroup\$ Oh that's a really good point actually, thank you \$\endgroup\$ Commented Sep 15, 2019 at 19:10
  • \$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. \$\endgroup\$
    – V2Blast
    Commented Sep 15, 2019 at 22:18
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    \$\begingroup\$ +1, Great first answer. I'd like to add that if you would chose to round to 1, then it would be easier for the group to succeed at all the tests. Everyone just focuses in his specialty, and even with three players, you may cover the totality of each possible test, making the fail probability very low. \$\endgroup\$
    – Zoma
    Commented Sep 16, 2019 at 9:57
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At least 2 people.

Keep the fraction, fractions are cool!

To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds.

If you have 3 people, then the amount of people \$X\$ that must succeed is given by $$X \geq \frac{3}{2}$$ Because \$X\$ is an integer with possible values \$\{0, 1, 2, 3\}\$, then the answer is that at least 2 people must succeed the group check.

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    \$\begingroup\$ I agree with the sentiment, but without touching on why the "round down" rule is not applied, this answer seems incomplete. \$\endgroup\$ Commented Sep 16, 2019 at 12:22
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You have quoted all the necessary rules for this. You put them together like this:

To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails...

Okay, we need 'half' the group to succeed. What does 'half' mean? In 5e we use normal language unless the book tells us to do something weird instead. In this case, as you quoted, the book does tell us to do something weird instead! It says:

Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater.

So, whereas half of 5 would usually be 2.5, in this game it's 2. Similarly, when one applies these rules to the number '3' one can see that, because '3' is an odd number, halving it makes you end up with a fraction. That means you round down and end up with the next integer number down, in this case '1'. Similarly, if you halved 1, you'd end up with 0.


Note, however, that in doing this we are making up what 'round down' means. In common parlance, you usually can't 'round down' without reference to something-- you 'round down to the nearest whole number' or 'round down to the nearest ten' or something like that. Used on its own, the phrase is somewhat unclear-- it might mean 'to the nearest whole number' or 'to the nearest integer' or 'to the nearest non-fraction', and not all of these are meanings that result in a reasonable game (though they all, except 'non-fraction' because that is an incoherent idea in its usual expression, mean 3/2 rounds to 1). Because rounding down to the nearest integer is the least completely terrible as a rule, when using this rounding rule it should be assumed you do that.

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    \$\begingroup\$ @Medix2 Whole numbers don't include the negatives. These three are included because they are what is ambiguously meant by 'round down' without reference as used by 'normal people', in my estimation. 5e says we are supposed to 'use natural language' but, to the extent this language is used it is ambiguous. That's why non-fraction is incoherent, that sort of speaker very much does not mean 'irrationals'! \$\endgroup\$ Commented Sep 15, 2019 at 17:50
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    \$\begingroup\$ @illustro whether the natural numbers include zero is not an entirely agreed upon thing. The whole numbers are not a thing used in higher level mathematics. You would simply use Z+ (the positive integers) or N\{0} (natural numbers without zero). Or simply N if your definition of N didn't include zero. "Whole numbers" is horribly unspecific either referring to integers, non-negative integers, or positive integers which are the three sets being discussed \$\endgroup\$ Commented Sep 15, 2019 at 18:14
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    \$\begingroup\$ Doesn't this imply that one person attempting a check will automatically succeed? \$\endgroup\$
    – Mark Wells
    Commented Sep 15, 2019 at 19:31
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    \$\begingroup\$ @MarkWells no. The group check rules are an exception to the regular ability check rules. One person does not a group make. A group requires at least two creatures to be a group. \$\endgroup\$
    – illustro
    Commented Sep 15, 2019 at 21:02
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    \$\begingroup\$ This is a particularly interesting interpretation where you can control the group size. If you have (say) six characters, hve three of them climb first, then the other three. Much easier than everyone climbing at once. \$\endgroup\$
    – Tommi
    Commented Sep 16, 2019 at 13:16

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