No, it's just the base weapon with no additional properties.
The pact weapon conjured using the Pact of the Blade feature can't have an "additional" property, like being "moon-touched" or "silvered". It can only 100% mimic the standard weapon, with its listed properties of that weapon plus that of the pact weapon. So Silvered or Adamantine versions of weapons, which have no printed listings, can't be used.
That being said, the pact weapon is considered "magical", so the benefit of being silvered is mostly moot.
It could be a Double-Bladed Scimitar in the Forgotten Realms setting (only as a pact weapon), or any other printed standard weapon, even though that's not listed in chapter 5 of PHB (it doesn't say "limited to options in chapter 5"; it only says to see chapter 5 for options - like how some spells aren't listed in PHB chapter 11; it doesn't forbid them from use because PHB says spells are found in PHB chapter 11). But there are no entries in sources for specific "silvered/adamantine" weapons (it's only a separate, addable property).
Any weapon (listed in PHB chapter 5 or not) is legal by RAW, but it needs an entry in an official source to be RAW allowed (it needs to "exist").
So yes, you could conjure a weapon that doesn't otherwise exist in the campaign setting, but not add a property. You have at least 4 "best" choices (a Glaive or Halberd for 1d10 + reach, or Greatsword or Maul for 2d6).
But no, you can never add an "extra" property not found on the standard "version" of the weapon to your pact weapon "version" of it (other than the pact weapon's listed bonuses).
I gave my answer, but as to your comments: the additional bonus received from "silvering weapons" or "weapons made of adamantine", PLUS the ability to summon it to your hand. All can be solved "in one" as I detail below:
I suggest you have this physical "Silvered Adamantine Weapon" made for you:
- Have this physical "Silvered Adamantine Weapon" made for you (weapons base cost + 500gp to be made of adamantine + 100gp to silver weapon, MAX = 650gp for Greatsword)
- Then have it "common" magically enchanted with a "quirk", I suggest
the "inheritor background's candle light quirk," (SEE HERE:
its basically "lesser moon-touched")
- Then "transform it" into your pact weapon (PHB pg 108).
This should be very cheap (when considering its stacked benefits):
- Base item cost + (1d6+1) x10 = "X'gp (Note: this is using FULL "Common" cost, "Quirk" should be 50% this, imho. But I do not know of RAW pricing for "quirks")
- "X"gp + 100gp & 1 week down time = TOTAL
Therefore: BASE ITEM COST + 120 to 170gp & 1 week downtime (MAX 770 gp to 820 gp)
"Base item cost" is where the cost of your choose "Silvered Adamantine Weapon" is inserted (allowing you all the bonuses in 1 weapon, bundled with its own "pocket dimension" to store it in lol)
applicable part of link:
"If you wish your item to have minor magic quirk, you may choose to either have your inheritance glow with the light of a candle [..]"