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One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity, from Healing the Dying:

When you are dying, any healing restores you to at least 1 hit point.

 

Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying.

One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity, from Healing the Dying:

When you are dying, any healing restores you to at least 1 hit point.

 

Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying.

One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity, from Healing the Dying:

When you are dying, any healing restores you to at least 1 hit point.

Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying.

added 96 characters in body
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dpatchery
  • 17.5k
  • 5
  • 65
  • 135

One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity, from Healing the Dying:

Regain Hit Points: When you are dying and receive healing, any healing restores you go to 0at least 1 hit points and then regainpoint.

Become Conscious: As soon as you have a current hit points from the healing effectpoint total that’s higher than 0, you become conscious and are no longer dying.

One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity:

Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect.

One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity, from Healing the Dying:

When you are dying, any healing restores you to at least 1 hit point.

Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying.

deleted 117 characters in body
Source Link
dpatchery
  • 17.5k
  • 5
  • 65
  • 135

One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity:

Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.

One option is the Battle Standard of Healing.

If one PC drops unconscious, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity:

Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.

One option is the Battle Standard of Healing.

If one PC drops unconscious and is dying, they can be brought back to 1 hit point if someone else spends a healing surge in the zone. Note that all they need to do is spend a healing surge. This could be a second wind, Healing Potion, or any other number of powers/items that let you spend one.

For rules clarity:

Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect.

Source Link
dpatchery
  • 17.5k
  • 5
  • 65
  • 135
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