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deleted 3 characters in body
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Slagmoth
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  1. Use PC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the party's activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, or envious lords who need that money to promote their ordeals see adventurers as a way to satiate their needs or further their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy PC'sPCs may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC'sPCs if they are forced to kill good and innocent NPC'sNPCs to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy PC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

  1. Use PC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the party's activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, or envious lords who need that money to promote their ordeals see adventurers as a way to satiate their needs or further their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy PC's may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC's if they are forced to kill good and innocent NPC's to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy PC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

  1. Use PC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the party's activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, or envious lords who need that money to promote their ordeals see adventurers as a way to satiate their needs or further their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy PCs may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PCs if they are forced to kill good and innocent NPCs to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy PC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

corrected several uses of 'NPC' to 'PC' based on context, improved some phrasing
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  1. Use NPCPC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, Lordslords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the partiesparty's activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, or envious lords who need that money to promote their ordeals see adventurers satiatingas a way to satiate their needs or furtheringfurther their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy NPC'sPC's may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC's if they are forced to kill good and innocent NPC's to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy NPC'sPC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

  1. Use NPC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, Lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the parties activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, envious lords who need that money to promote their ordeals see adventurers satiating their needs or furthering their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy NPC's may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC's if they are forced to kill good and innocent NPC's to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy NPC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

  1. Use PC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the party's activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, or envious lords who need that money to promote their ordeals see adventurers as a way to satiate their needs or further their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy PC's may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC's if they are forced to kill good and innocent NPC's to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy PC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

added 39 characters in body
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Spoo
  • 1.6k
  • 2
  • 13
  • 16
  1. Use NPC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, Lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its easier to cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the parties activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, envious lords who need that money to promote their ordeals see adventurers satiating their needs or furthering their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy NPC's may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC's if they are forced to kill good and innocent NPC's to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy NPC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

  1. Use NPC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, Lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its easier to cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the parties activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, envious lords who need that money to promote their ordeals. The threats could become ever more threatening as the wealth grows.

  1. Greedy NPC's may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC's if they are forced to kill good and innocent NPC's to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy NPC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed.

  1. Use NPC greed against them:

If players keep trying to swindle lords for more than the offered amount, they're going to build up a reputation. Lords don't like spending money and definitely don't like it when their original offers are taken lightly. Also, Lords talk. Adventurers who keep asking more and more out of lords are going to build up a reputation for being costly and as such should find themselves running out of work quickly in their current realm in exchange for cheaper adventurers, or worse. (Believe it or not, they're not the only skilled players in the world). Ask the wrong lord for too much, and they may find an welcome party from an assassin's guild as its cheaper to pay someone to kill them then it is to actually pay them. (Kill the lord or attack him, and they may quickly find themselves being chased out of the kingdom, or worse this lord sets a personal vendetta and starts interfering in the parties activities).

  1. Carrying around too much gold attracts attention

Carrying gold in an age of starving peasants and needy nobles draws attention. Bandits, thieves, envious lords who need that money to promote their ordeals see adventurers satiating their needs or furthering their own plots. The threats could become ever more threatening as the wealth grows.

  1. Greedy NPC's may find themselves without a party

In addition to point 2, 'good' players should start to feel the strain of potentially leaving these greedy PC's if they are forced to kill good and innocent NPC's to protect their wealth. It's not a sin to break up a party because of bad chemistry and greedy NPC's may find themselves lacking a party. This route is hard as you don't want to get blamed for it as the DM but offers the most realism in sense of dealing with greed and should be considered good roleplay.

Source Link
Spoo
  • 1.6k
  • 2
  • 13
  • 16
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