Timeline for How are a dice pool's probabilities affected by being allowed/forced to add dice then drop high/low dice?
Current License: CC BY-SA 3.0
12 events
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Sep 14, 2016 at 21:17 | comment | added | Ilmari Karonen | Here's a simple AnyDice program to simulate the mechanics. I may expand this into an actual answer later, but in the mean time, feel free to play with it. | |
Sep 14, 2016 at 20:08 | history | reopened |
G0BLiN KorvinStarmast Oblivious Sage♦ SevenSidedDie |
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Sep 14, 2016 at 20:08 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
slight tweaks for clarity
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Sep 14, 2016 at 17:21 | review | Reopen votes | |||
Sep 14, 2016 at 20:08 | |||||
Sep 14, 2016 at 17:03 | history | edited | G0BLiN | CC BY-SA 3.0 |
Clarified the description based on OP's comment to Sandwich's answer: "The mechanic I would be introducing is either helping or hindering a roll by either adding a die and dropping the highest or the lowest respectively. E.g. An ally helps the character so the 3d6 now becomes a 4d6 with the lowest"
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Sep 12, 2016 at 4:30 | history | closed |
BESW SevenSidedDie |
Needs details or clarity | |
Sep 12, 2016 at 1:03 | review | Close votes | |||
Sep 12, 2016 at 4:30 | |||||
Sep 12, 2016 at 0:03 | answer | added | Dale M | timeline score: 5 | |
Sep 11, 2016 at 18:13 | history | tweeted | twitter.com/StackRPG/status/775034463382298624 | ||
Sep 11, 2016 at 15:57 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
edited tags; more descriptive title; a bit of punctuation and a paragraph break for ease of reading
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Sep 11, 2016 at 15:49 | review | First posts | |||
Sep 11, 2016 at 16:11 | |||||
Sep 11, 2016 at 15:45 | history | asked | GummyGator | CC BY-SA 3.0 |