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Shadowrun 5e allows players to, with GM approval, buy Hits by trading dice on a 4:1 basis.

I was wondering if there were any published guidelines, or robust, well-thought-out house rules for doing this in World of Darkness (any product, oWoD or nWoD). I've read a lot of WoD books, and I'm not aware of any such guidance, so I'm reaching out to you guys.

The intent is to

  • Manage large dice pools
  • Potentially eliminate rolling for NPCs ala Numenera.

Edit / Clarification

WoD products sometimes have a terminology issue. Success could mean that a single die has rolled the requisite target number (e.g. 6), or it could mean that a given roll has generated enough Successes to exceed a required number of Successes, and therefore the roll itself can be declared a Success.

The rules for Automatic Success in the WoD books refer to automatically succeeding at a roll. Again we face the terminology issue, because elsewhere an automatic success can be defined as automatically receiving credit for one die having hit the target number, without having to roll that die. This rule is used in oWoD games where 1 temporary Willpower spent equals 1 automatic success, but doesn't necessarily mean you have succeeded at the roll.

For clarity, I am looking for a way to trade dice for automatic successes as if I had spent 1 Willpower in oWoD.

My thoughts so far are that I might say that 3 dice equals 1 automatic success, because in nWoD 1 Willpower buys you 3 dice. It may be important to note that I am not using moving target numbers, all target numbers on all rolls are the same number.

Shadowrun 5e allows players to, with GM approval, buy Hits by trading dice on a 4:1 basis.

I was wondering if there were any published guidelines, or robust, well-thought-out house rules for doing this in World of Darkness (any product, oWoD or nWoD). I've read a lot of WoD books, and I'm not aware of any such guidance, so I'm reaching out to you guys.

The intent is to

  • Manage large dice pools
  • Potentially eliminate rolling for NPCs ala Numenera.

Shadowrun 5e allows players to, with GM approval, buy Hits by trading dice on a 4:1 basis.

I was wondering if there were any published guidelines, or robust, well-thought-out house rules for doing this in World of Darkness (any product, oWoD or nWoD). I've read a lot of WoD books, and I'm not aware of any such guidance, so I'm reaching out to you guys.

The intent is to

  • Manage large dice pools
  • Potentially eliminate rolling for NPCs ala Numenera.

Edit / Clarification

WoD products sometimes have a terminology issue. Success could mean that a single die has rolled the requisite target number (e.g. 6), or it could mean that a given roll has generated enough Successes to exceed a required number of Successes, and therefore the roll itself can be declared a Success.

The rules for Automatic Success in the WoD books refer to automatically succeeding at a roll. Again we face the terminology issue, because elsewhere an automatic success can be defined as automatically receiving credit for one die having hit the target number, without having to roll that die. This rule is used in oWoD games where 1 temporary Willpower spent equals 1 automatic success, but doesn't necessarily mean you have succeeded at the roll.

For clarity, I am looking for a way to trade dice for automatic successes as if I had spent 1 Willpower in oWoD.

My thoughts so far are that I might say that 3 dice equals 1 automatic success, because in nWoD 1 Willpower buys you 3 dice. It may be important to note that I am not using moving target numbers, all target numbers on all rolls are the same number.

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Buying Automatic Successes In World of Darkness

Shadowrun 5e allows players to, with GM approval, buy Hits by trading dice on a 4:1 basis.

I was wondering if there were any published guidelines, or robust, well-thought-out house rules for doing this in World of Darkness (any product, oWoD or nWoD). I've read a lot of WoD books, and I'm not aware of any such guidance, so I'm reaching out to you guys.

The intent is to

  • Manage large dice pools
  • Potentially eliminate rolling for NPCs ala Numenera.