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#Acceptable And Recommendable

Acceptable And Recommendable

Although DND has a depth that can make playing the game daunting, among a small group of people just starting out, you're not likely to run into that depth, and will find the simpler end of DND isn't too difficult to get the hang of - provided at least one of your group is at least moderately good at math, since adding up die rolls and HP and various other character stats is still required. Since you and the DM have cursory 4E experience, you should already be familiar with that type of math, so you'll be fine.

As previously suggested, the Starter Set is a good place to start for new players, though any pre-packaged campaign should be good for new players too (as long as it's not explicitly marked for more experienced players). The pre-generated characters should help get things going.

If you decide not to use the starter set, you can still have fun - though you'll need to guide your players through character creation to help set up a party that can do what they want. This can be fun and enjoyable, but if you plan to go this route, you should dedicate a whole session, or even some one-on-one time with each individual player, to decide how their character should be (And try to get plenty of input from them - players, even new ones, will be more invested in characters they've had a hand in building).

Be prepared to be patient though - new players tend to need to look up the rules, or flat-out forget them in the middle of their turn, and may need a little hand-holding to keep things moving along. But my all means, it is an enjoyable experience, and a good way to get new players into gaming.

#Acceptable And Recommendable

Although DND has a depth that can make playing the game daunting, among a small group of people just starting out, you're not likely to run into that depth, and will find the simpler end of DND isn't too difficult to get the hang of - provided at least one of your group is at least moderately good at math, since adding up die rolls and HP and various other character stats is still required. Since you and the DM have cursory 4E experience, you should already be familiar with that type of math, so you'll be fine.

As previously suggested, the Starter Set is a good place to start for new players, though any pre-packaged campaign should be good for new players too (as long as it's not explicitly marked for more experienced players). The pre-generated characters should help get things going.

If you decide not to use the starter set, you can still have fun - though you'll need to guide your players through character creation to help set up a party that can do what they want. This can be fun and enjoyable, but if you plan to go this route, you should dedicate a whole session, or even some one-on-one time with each individual player, to decide how their character should be (And try to get plenty of input from them - players, even new ones, will be more invested in characters they've had a hand in building).

Be prepared to be patient though - new players tend to need to look up the rules, or flat-out forget them in the middle of their turn, and may need a little hand-holding to keep things moving along. But my all means, it is an enjoyable experience, and a good way to get new players into gaming.

Acceptable And Recommendable

Although DND has a depth that can make playing the game daunting, among a small group of people just starting out, you're not likely to run into that depth, and will find the simpler end of DND isn't too difficult to get the hang of - provided at least one of your group is at least moderately good at math, since adding up die rolls and HP and various other character stats is still required. Since you and the DM have cursory 4E experience, you should already be familiar with that type of math, so you'll be fine.

As previously suggested, the Starter Set is a good place to start for new players, though any pre-packaged campaign should be good for new players too (as long as it's not explicitly marked for more experienced players). The pre-generated characters should help get things going.

If you decide not to use the starter set, you can still have fun - though you'll need to guide your players through character creation to help set up a party that can do what they want. This can be fun and enjoyable, but if you plan to go this route, you should dedicate a whole session, or even some one-on-one time with each individual player, to decide how their character should be (And try to get plenty of input from them - players, even new ones, will be more invested in characters they've had a hand in building).

Be prepared to be patient though - new players tend to need to look up the rules, or flat-out forget them in the middle of their turn, and may need a little hand-holding to keep things moving along. But my all means, it is an enjoyable experience, and a good way to get new players into gaming.

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#Acceptable And Recommendable

Although DND has a depth that can make playing the game daunting, among a small group of people just starting out, you're not likely to run into that depth, and will find the simpler end of DND isn't too difficult to get the hang of - provided at least one of your group is at least moderately good at math, since adding up die rolls and HP and various other character stats is still required. Since you and the DM have cursory 4E experience, you should already be familiar with that type of math, so you'll be fine.

As previously suggested, the Starter Set is a good place to start for new players, though any pre-packaged campaign should be good for new players too (as long as it's not explicitly marked for more experienced players). The pre-generated characters should help get things going.

If you decide not to use the starter set, you can still have fun - though you'll need to guide your players through character creation to help set up a party that can do what they want. This can be fun and enjoyable, but if you plan to go this route, you should dedicate a whole session, or even some one-on-one time with each individual player, to decide how their character should be (And try to get plenty of input from them - players, even new ones, will be more invested in characters they've had a hand in building).

Be prepared to be patient though - new players tend to need to look up the rules, or flat-out forget them in the middle of their turn, and may need a little hand-holding to keep things moving along. But my all means, it is an enjoyable experience, and a good way to get new players into gaming.