Timeline for How to create a "TV Series"-style campaign with "episode" scenarios?
Current License: CC BY-SA 3.0
6 events
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Apr 27, 2015 at 15:41 | history | edited | Kasper van den Berg | CC BY-SA 3.0 |
How to integrate unrelated episode in an overarching storyline.; Post Made Community Wiki
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Apr 27, 2015 at 13:54 | comment | added | Eregrith | @Zibbobz Yeah well that's why I aim at creating 'options' for the players and manage the outcome of those, while railroading a bit the story. | |
Apr 27, 2015 at 13:53 | comment | added | Zibbobz | "but I don't see how every totally different character would impact the environment in a way that I can manage as a single big connected plot" - Every DM | |
Apr 27, 2015 at 13:48 | history | edited | Kasper van den Berg | CC BY-SA 3.0 |
Add having emergency filler scenarios available.
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Apr 27, 2015 at 13:42 | comment | added | Eregrith | Thank you for your answer, but I'd like to have a bit of insight on how to actually create such scenarios; some that would be opened to an overarching plot emerging? I see how player's actions are unpredictable and will alter drastically whatever I have prepared, but I don't see how every totally different character would impact the environment in a way that I can manage as a single big connected plot :( | |
Apr 27, 2015 at 13:34 | history | answered | Kasper van den Berg | CC BY-SA 3.0 |