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This is really more of an expansion to Molot's excellent answerMolot's excellent answer.

Prias, a ghoul in service to the methuselah Helena, wields a special silver sword that was masterfully crafted by the ancient vampires of Carthage. This sword deals aggravated damage, and this particular aggravated damage is special because it cannot be healed by vampires without a lot of extra effort (it requires more blood points than normal, and the assistance of another vampire). Since the sword is made of silver, it also happens to work pretty well on werewolves. In the Chicago by Night supplement, it is revealed that Prias is killed by a pack of werewolves.

I see no reason why your GM couldn't design a short game session specifically for you to track down and obtain the sword (which could then be melted down to make silver bullets with the same vampire-killing property) from its new owner, either via force or persuasion. Failing that, finding a supernatural craftsman who could duplicate the effect and forge you some special ammo is also a possibility worth discussing with your GM. The benefits of this are two-fold: (A) you're going an extra mile to obtain the special gear so your GM feels less guilty about giving it to you, and (B) your GM has a RAW example of a mystical weapon designed to kill vampires on which to base special ammunition so he or she doesn't feel obligated to make something up and potentially throw game balance out of whack.

For best results, combine this solution with Jadasc's suggestionJadasc's suggestion of employing headshots against vampires and ambushing werewolves before they can shift.

This is really more of an expansion to Molot's excellent answer.

Prias, a ghoul in service to the methuselah Helena, wields a special silver sword that was masterfully crafted by the ancient vampires of Carthage. This sword deals aggravated damage, and this particular aggravated damage is special because it cannot be healed by vampires without a lot of extra effort (it requires more blood points than normal, and the assistance of another vampire). Since the sword is made of silver, it also happens to work pretty well on werewolves. In the Chicago by Night supplement, it is revealed that Prias is killed by a pack of werewolves.

I see no reason why your GM couldn't design a short game session specifically for you to track down and obtain the sword (which could then be melted down to make silver bullets with the same vampire-killing property) from its new owner, either via force or persuasion. Failing that, finding a supernatural craftsman who could duplicate the effect and forge you some special ammo is also a possibility worth discussing with your GM. The benefits of this are two-fold: (A) you're going an extra mile to obtain the special gear so your GM feels less guilty about giving it to you, and (B) your GM has a RAW example of a mystical weapon designed to kill vampires on which to base special ammunition so he or she doesn't feel obligated to make something up and potentially throw game balance out of whack.

For best results, combine this solution with Jadasc's suggestion of employing headshots against vampires and ambushing werewolves before they can shift.

This is really more of an expansion to Molot's excellent answer.

Prias, a ghoul in service to the methuselah Helena, wields a special silver sword that was masterfully crafted by the ancient vampires of Carthage. This sword deals aggravated damage, and this particular aggravated damage is special because it cannot be healed by vampires without a lot of extra effort (it requires more blood points than normal, and the assistance of another vampire). Since the sword is made of silver, it also happens to work pretty well on werewolves. In the Chicago by Night supplement, it is revealed that Prias is killed by a pack of werewolves.

I see no reason why your GM couldn't design a short game session specifically for you to track down and obtain the sword (which could then be melted down to make silver bullets with the same vampire-killing property) from its new owner, either via force or persuasion. Failing that, finding a supernatural craftsman who could duplicate the effect and forge you some special ammo is also a possibility worth discussing with your GM. The benefits of this are two-fold: (A) you're going an extra mile to obtain the special gear so your GM feels less guilty about giving it to you, and (B) your GM has a RAW example of a mystical weapon designed to kill vampires on which to base special ammunition so he or she doesn't feel obligated to make something up and potentially throw game balance out of whack.

For best results, combine this solution with Jadasc's suggestion of employing headshots against vampires and ambushing werewolves before they can shift.

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Dyndrilliac
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This is really more of an expansion to Molot's excellent answer.

Prias, a ghoul in service to the methuselah Helena, wields a special silver sword that was masterfully crafted by the ancient vampires of Carthage. This sword deals aggravated damage, and this particular aggravated damage is special because it cannot be healed by vampires without a lot of extra effort (it requires more blood points than normal, and the assistance of another vampire). Since the sword is made of silver, it also happens to work pretty well on werewolves. In the Chicago by Night supplement, it is revealed that Prias is killed by a pack of werewolves.

I see no reason why your GM couldn't design a short game session specifically for you to track down and obtain the sword (which could then be melted down to make silver bullets with the same vampire-killing property) from its new owner, either via force or persuasion. Failing that, finding a supernatural craftsman who could duplicate the effect and forge you some special ammo is also a possibility worth discussing with your GM. The benefits of this are two-fold: (A) you're going an extra mile to obtain the special gear so your GM feels less guilty about giving it to you, and (B) your GM has a RAW example of a mystical weapon designed to kill vampires on which to base special ammunition so he or she doesn't feel obligated to make something up and potentially throw game balance out of whack.

For best results, combine this solution with Jadasc's suggestion of employing headshots against vampires and ambushing werewolves before they can shift.

This is really more of an expansion to Molot's excellent answer.

Prias, a ghoul in service to the methuselah Helena, wields a special silver sword that was masterfully crafted by the ancient vampires of Carthage. This sword deals aggravated damage, and this particular aggravated damage is special because it cannot be healed by vampires without a lot of extra effort (it requires more blood points than normal, and the assistance of another vampire). Since the sword is made of silver, it also happens to work pretty well on werewolves. In the Chicago by Night supplement, it is revealed that Prias is killed by a pack of werewolves.

I see no reason why your GM couldn't design a short game session specifically to track down and obtain the sword (which could then be melted down to make silver bullets with the same vampire-killing property) from its new owner, either via force or persuasion. Failing that, finding a supernatural craftsman who could duplicate the effect and forge you some special ammo is also a possibility worth discussing with your GM. The benefits of this are two-fold: (A) you're going an extra mile to obtain the special gear so your GM feels less guilty about giving it to you, and (B) your GM has a RAW example of a mystical weapon designed to kill vampires on which to base special ammunition so he or she doesn't feel obligated to make something up and potentially throw game balance out of whack.

For best results, combine this solution with Jadasc's suggestion of employing headshots against vampires and ambushing werewolves before they can shift.

This is really more of an expansion to Molot's excellent answer.

Prias, a ghoul in service to the methuselah Helena, wields a special silver sword that was masterfully crafted by the ancient vampires of Carthage. This sword deals aggravated damage, and this particular aggravated damage is special because it cannot be healed by vampires without a lot of extra effort (it requires more blood points than normal, and the assistance of another vampire). Since the sword is made of silver, it also happens to work pretty well on werewolves. In the Chicago by Night supplement, it is revealed that Prias is killed by a pack of werewolves.

I see no reason why your GM couldn't design a short game session specifically for you to track down and obtain the sword (which could then be melted down to make silver bullets with the same vampire-killing property) from its new owner, either via force or persuasion. Failing that, finding a supernatural craftsman who could duplicate the effect and forge you some special ammo is also a possibility worth discussing with your GM. The benefits of this are two-fold: (A) you're going an extra mile to obtain the special gear so your GM feels less guilty about giving it to you, and (B) your GM has a RAW example of a mystical weapon designed to kill vampires on which to base special ammunition so he or she doesn't feel obligated to make something up and potentially throw game balance out of whack.

For best results, combine this solution with Jadasc's suggestion of employing headshots against vampires and ambushing werewolves before they can shift.

Source Link
Dyndrilliac
  • 15k
  • 12
  • 70
  • 117

This is really more of an expansion to Molot's excellent answer.

Prias, a ghoul in service to the methuselah Helena, wields a special silver sword that was masterfully crafted by the ancient vampires of Carthage. This sword deals aggravated damage, and this particular aggravated damage is special because it cannot be healed by vampires without a lot of extra effort (it requires more blood points than normal, and the assistance of another vampire). Since the sword is made of silver, it also happens to work pretty well on werewolves. In the Chicago by Night supplement, it is revealed that Prias is killed by a pack of werewolves.

I see no reason why your GM couldn't design a short game session specifically to track down and obtain the sword (which could then be melted down to make silver bullets with the same vampire-killing property) from its new owner, either via force or persuasion. Failing that, finding a supernatural craftsman who could duplicate the effect and forge you some special ammo is also a possibility worth discussing with your GM. The benefits of this are two-fold: (A) you're going an extra mile to obtain the special gear so your GM feels less guilty about giving it to you, and (B) your GM has a RAW example of a mystical weapon designed to kill vampires on which to base special ammunition so he or she doesn't feel obligated to make something up and potentially throw game balance out of whack.

For best results, combine this solution with Jadasc's suggestion of employing headshots against vampires and ambushing werewolves before they can shift.