Skip to main content
Fixed the link to the new edition of The Hunters Hunted. It had been pointing to a short-story anthology instead of the game book.
Source Link
cr0m
  • 3.4k
  • 1
  • 23
  • 36

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of itnewer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

Fixed the link to the new edition of The Hunters Hunted. It had been pointing to a short-story anthology instead of the game book.
Source Link

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of itnewer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

added 297 characters in body
Source Link
Mołot
  • 25.1k
  • 5
  • 85
  • 172

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf.

There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means.

Page 28 describes The Heavy Firepower Method, only hunt method that actually involves firearms. It describes ways to use already described firearms, without providing additional rules for them, so it should be easy to incorporate. It also provides guidelines for ammo like Dragon's Breath (totally real ammo you can see in action here), that is effective against supernaturals, because it damages them with fire. and of course it mention bows - arrow is essentially a wooden stake that can be placed in heart remotely.

At page 60, there is pretty expensive merit that lets you do aggravated damage with bare fists. But you want to be a sniper. That leads us to Appendix Two, Hunting Gear. Spike-thrower shotgun (page 86) seems to be your friend, as it can fire also specially prepared wooden stakes, or even molotov-like bullets. Described as using wooden spike or molotov cocktail per their rules, but with range and power of a shotgun, so incorporating it into new WoD should be perfectly doable. And I see no reason for it not to be able to shot stakes inlaid with silver and cold iron, to also deal aggravated damage to creatures that are hurt by those metals.

In oWoD/cWoD, there are two considerations when it comes to damage: the amount and the type.

  • With firearms, there is only one way to increase the damage amount: Larger attack dicepools. Your Net Successes on your attack are added to the damage roll, giving you a better chance to inflict serious pain.

  • Damage type is split into 3 varieties: Bashing, Lethal, and Aggravated. Aggravated wounds are the most difficult to survive. Ag damage also only comes from 2 sources: fire and supernatural effects. A nice GM might allow you to either have a mage ally enchant your bullets or use a previous kill to craft special bullets from things like fangs or claws. Otherwise, you're reduced to things like silver bullets or the various fire-based rounds described above.

added details about specific damage and how to increase them.
Source Link
Loading
Source Link
Mołot
  • 25.1k
  • 5
  • 85
  • 172
Loading