Timeline for Game design process to create a White-Wolf-like setting?
Current License: CC BY-SA 3.0
5 events
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Mar 12, 2014 at 10:34 | history | edited | Mu_ | CC BY-SA 3.0 |
I thank a lot Pureferret corrections (I am not a native English). The only thing I changed back is the capitalization of game terms like Humanity and Paradox, because those terms appear capitalized in WW books, as a mean to separate those words uses in spoken tongue from the game terms.
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Mar 10, 2014 at 22:57 | history | edited | AncientSwordRage | CC BY-SA 3.0 |
Improved sentence structure.
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Mar 5, 2014 at 16:32 | comment | added | Eligos | To be fair, Apocalypse has Spirals as an important facet of the big bad... | |
Feb 25, 2014 at 18:44 | comment | added | Metalcoder | Probably there isn't a process where one can put a supernatural creature on the back and then get a cool setting at the front. Guidelines are just that: guides, not procedures. You kind of drafted a valid solution here. Supposing that WW used something like that, they possibly just ignored the advice that says "there should be many player factions" on Wraith. | |
Feb 25, 2014 at 17:16 | history | answered | Mu_ | CC BY-SA 3.0 |