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Jun 1 at 0:39 vote accept Henrique
May 23 at 2:06 comment added Ryan C. Thompson @ShadowRanger I guess the extreme harshness of the automatic exhaustion for thirst guarantees victory to the construct.
May 22 at 19:44 comment added ShadowRanger And they'll be making saves with disadvantage by the end of day three, so odds are, they're probably dead by the end of day four (they just need to fail the normal saves against lack of sleep on day 2 or 3 [DC 10 and 15 respectively], or the disadvantaged DC 20 save on day 4, or have a Con mod low enough to take a level from starvation, to push them from five levels to six by the end of day four).
May 22 at 19:40 comment added ShadowRanger @MindwinRememberMonica: In Ryan's suggested case of using a race that doesn't need to eat/drink, if your target does need to eat/drink, the rules for going without water give an automatic level of exhaustion at the end of the first day w/o water, two levels if they already have any exhaustion. Even if the target makes all saves, and already drank enough the day this began, they'll get one level at the end of the second day, and two levels per day after, dying of dehydration alone by the end of day five. The Warforged enchanter will only need to save four times by then, so they'll always win.
May 22 at 15:36 comment added Mindwin Remember Monica It's the slowest game of Russian Roulette ever. Whoever fails six saves first, dies.
May 22 at 3:10 history answered Ryan C. Thompson CC BY-SA 4.0