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Jadasc
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Does magic that quickens healing help with damage dealt by Heart's bloodBlood?

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Trish
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Heart's Blood rote reads as such.

An initiate of Prime can easily sense the flow of Quintessence through his own body — his life energy. This energy flows from the Tellurian, through the Life Pattern and back out to rejoin the cosmos. Each point corresponds to a health level, the last three on beyond Incapacitated and their loss resulting in death

In desperate times, mages skilled in Prime — typically the Celestial Chorus and the Verbena — can push themselves beyond their limits and “give ’til it hurts,” taking the additional health levels as points of Quintessence above and beyond what is stored in their Avatars. Such damage may only be healed by time and bed rest, not magic, so most mages will usually only risk the Bruised health level. Mages of the Chorus, however, have burned themselves out in acts of martyrdom to perform one last holy miracle, while Verbena with low Avatar ratings often use their Bruised health level as a power reservoir, considering the sacrifice of heart’s blood more holy than the spiritual energy used by most mages.

In desperate times, mages skilled in Prime — typically the Celestial Chorus and the Verbena — can push themselves beyond their limits and “give ’til it hurts,” taking the additional health levels as points of Quintessence above and beyond what is stored in their Avatars. Such damage may only be healed by time and bed rest, not magic, so most mages will usually only risk the Bruised health level. Mages of the Chorus, however, have burned themselves out in acts of martyrdom to perform one last holy miracle, while Verbena with low Avatar ratings often use their Bruised health level as a power reservoir, considering the sacrifice of heart’s blood more holy than the spiritual energy used by most mages.

The text mentions

Such damage may only be healed by time and bed rest, not magic

In this case does the Rapid Healing Rote which quickens the healing process rather than healing work or is it ineffective due to the fact that it is magic?

Rapid Healing rote for reference

With proper care, the caster can heal from bad injuries in a matter of days, rather than months. For each success, the Mage can heal a level of nonaggravated damage at a maximum rate of one per day. Aggravated damage is only healed on a successful Stamina roll (difficulty 8) and does get a dice pool penalty due to the injuries, as well as needing to spend quintessence. This cannot heal any injury that is truly impossible to heal naturally: if a character loses a limb, this rote is of little help.

Heart's Blood rote reads as such.

An initiate of Prime can easily sense the flow of Quintessence through his own body — his life energy. This energy flows from the Tellurian, through the Life Pattern and back out to rejoin the cosmos. Each point corresponds to a health level, the last three on beyond Incapacitated and their loss resulting in death

In desperate times, mages skilled in Prime — typically the Celestial Chorus and the Verbena — can push themselves beyond their limits and “give ’til it hurts,” taking the additional health levels as points of Quintessence above and beyond what is stored in their Avatars. Such damage may only be healed by time and bed rest, not magic, so most mages will usually only risk the Bruised health level. Mages of the Chorus, however, have burned themselves out in acts of martyrdom to perform one last holy miracle, while Verbena with low Avatar ratings often use their Bruised health level as a power reservoir, considering the sacrifice of heart’s blood more holy than the spiritual energy used by most mages.

The text mentions

Such damage may only be healed by time and bed rest, not magic

In this case does the Rapid Healing Rote which quickens the healing process rather than healing work or is it ineffective due to the fact that it is magic?

Rapid Healing rote for reference

With proper care, the caster can heal from bad injuries in a matter of days, rather than months. For each success, the Mage can heal a level of nonaggravated damage at a maximum rate of one per day. Aggravated damage is only healed on a successful Stamina roll (difficulty 8) and does get a dice pool penalty due to the injuries, as well as needing to spend quintessence. This cannot heal any injury that is truly impossible to heal naturally: if a character loses a limb, this rote is of little help.

Heart's Blood rote reads as such.

An initiate of Prime can easily sense the flow of Quintessence through his own body — his life energy. This energy flows from the Tellurian, through the Life Pattern and back out to rejoin the cosmos. Each point corresponds to a health level, the last three on beyond Incapacitated and their loss resulting in death

In desperate times, mages skilled in Prime — typically the Celestial Chorus and the Verbena — can push themselves beyond their limits and “give ’til it hurts,” taking the additional health levels as points of Quintessence above and beyond what is stored in their Avatars. Such damage may only be healed by time and bed rest, not magic, so most mages will usually only risk the Bruised health level. Mages of the Chorus, however, have burned themselves out in acts of martyrdom to perform one last holy miracle, while Verbena with low Avatar ratings often use their Bruised health level as a power reservoir, considering the sacrifice of heart’s blood more holy than the spiritual energy used by most mages.

The text mentions

Such damage may only be healed by time and bed rest, not magic

In this case does the Rapid Healing Rote which quickens the healing process rather than healing work or is it ineffective due to the fact that it is magic?

Rapid Healing rote for reference

With proper care, the caster can heal from bad injuries in a matter of days, rather than months. For each success, the Mage can heal a level of nonaggravated damage at a maximum rate of one per day. Aggravated damage is only healed on a successful Stamina roll (difficulty 8) and does get a dice pool penalty due to the injuries, as well as needing to spend quintessence. This cannot heal any injury that is truly impossible to heal naturally: if a character loses a limb, this rote is of little help.

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Jadasc
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