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Apr 23 at 17:58 comment added justhalf @Kirt sure, that works too. In my view it'll be best for DM to intervene here, but to each their own for this I suppose. :)
Apr 23 at 17:14 comment added Kirt @justhalf Yes, that is my current view, thanks to the constructive criticism of Mołot and Eddymage. Both the readied action and the spell casting should happen immediately after the movement, so there is a conflict to resolve. I still think it resolves in favor of the spell, but the case is not as strong as I presented before. I will write a new answer when I have a chance. The 'active' person is the person whose turn it is - in this case, the player of the sorcerer.
Apr 23 at 17:11 comment added Kirt @Mołot After reading through the SAC about readied actions, the word immediately is used there as well. I have deleted my answer; I now think that there is a competition between the spell casting and the readied action, both of which happen 'immediately' after the movement.
Apr 23 at 16:27 comment added justhalf @Kirt another resolution is that there could be two things happening at the same time immediately after the movement: the spell and the readied action. And following the Simultaneous Effects rule, the active person at the table decides the order. In this case probably the DM decides, since both the DM and the player is active. (There are arguments for either case, I'd say let the table make the consensus on this)
Apr 23 at 15:07 vote accept User 23415
Apr 23 at 8:26 comment added Mołot @Kirt now you are adding things that rules don't say. And things only do what they say they do!
Apr 23 at 8:19 comment added Kirt @Eddymage Mołot is talking about spells. My exchange with you does not concern them. The movement and casting cannot be divided by OTHER game features. Immediate means that nothing can come between them. They still have a before or after order between the two of them.
Apr 23 at 8:16 comment added Mołot @Kirt movement here is the trigger. Movement finished, right after that redied attack happened - that's what rules of redied actions say and if things do only what they say they do, that's what happens.
Apr 23 at 8:14 comment added Eddymage @Kirt We are not talking about spell here, we are considering a class feature. Your are saying that moving and casting for this feature cannot be "divided" for game terms. This can be considered equivalent as seeing them happening at the same time, that it is not what is happening, due to the possible choice of before or after.
Apr 23 at 8:05 comment added Kirt @Eddymage The idea that you can't choose to do something in between is one meaning of 'immediately', and it is the meaning used in things like the long jump and high jump. But if you look at the list of class features that use immediately (like Giant Killer, which you use on someone else's turn) there is a different use of immediately - the sense that it can't be interrupted at all.
Apr 23 at 8:01 comment added Kirt @Mołot That is why opportunity attacks explicitly take place before their trigger finishes. That is not true of spells in general. Spells do what they say they do.
Apr 23 at 7:36 comment added Eddymage @Kirt The feature allows to firstly move and then cast a spell, but you cannot move, do something (free object interaction,make another movement) and then cast a spell.
Apr 23 at 6:43 comment added Mołot @Kirt it's not just spells. Opportunity attack happens when someone leaves your reach, but you can knock him unconscious before he leaves. Thus, he didn't leave your reach, so your opportunity attack shouldn't have happened.
Apr 23 at 6:37 comment added Kirt @Mołot Shield spell explicitly creates paradoxes as part of its description. We cannot expect that all spells create paradoxes 'because magic'.
Apr 23 at 6:35 comment added Mołot @Kirt this logic can't be applied to magic, otherwise Shield spell would be useless, because it can only be cast if you are hit, and it can convert hit to miss, but you couldn't have cast Shield if you aren't hit.
Apr 23 at 6:17 comment added Kirt The feature can be used only before or after casting a spell. If the spell is not cast, the sorcerer cannot use the feature, and thus cannot have moved.
Apr 22 at 16:40 history answered Eddymage CC BY-SA 4.0