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Dec 20, 2023 at 22:01 history edited Dan B CC BY-SA 4.0
added 236 characters in body
Dec 20, 2023 at 13:21 comment added Dan B @NobodytheHobgoblin Four attacks at 65% probability is actually 28.6hp, but I rounded down to 22 to avoid needing a long discussion about it.
Dec 20, 2023 at 13:20 comment added Dan B @SeriousBri no it doesn't. The regen only works when the wearer is conscious. It says right there in the description.
Dec 20, 2023 at 10:10 comment added Nobody the Hobgoblin The 22 damage for a monk are not factoring in hit probabilties. You would need to multiply that with on average about 65%, as this only works on a succesful strike, not on any strike. So they would be healing about 14 hits. this is not to detract from the point that there are other items with high healing output in combat. 14 hits per round is still a lot.
Dec 20, 2023 at 10:02 comment added Nobody the Hobgoblin Note that rarity only approximately equals power. The rarity system is to establish how rare an item is, not how powerful -- there are lots of examples where the more common version of items is more powerful, e.g. broom of flying / potion of flying, ring of warmth / ring of protection from fire etc.
Dec 20, 2023 at 7:22 comment added SeriousBri The only real problem I see with th regen is that it encourages the DM to kill the character once they go unconscious because it is the only way they won't immediately get back up. That's a meta level issue mostly, but is something I would worry about. I would maybe add a "while conscious" clause or turn it into a buff for whatever gives fiend pact those temp hp on kill.
Dec 20, 2023 at 6:36 history answered Dan B CC BY-SA 4.0