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Laurel
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Based on comments:

Things I have Triedtried:

-Pre writing decorations: While this worked at the start, as my players progressed they either found alternate locations I hadn't thought of or I had to retcon some things because the player they were intended for was not there. (For example the researcher guy who was supposed to decipher writings couldn't attend that session and I ended up changing that since the writings were supposed to be a significant reveal so the players had to get them somehow.)

-Writing while players are talking: I tried this but this resulted in small writing errors that players caught and made jokes about which ended up ruining the suspension of disbelief. As a quick example while the players were discussing outside of the audience room I wrote that one of the NPC's briefly noted that a kobold adventurer is rare before giving plot information but the kobold had used disguise self while outside but after I started writing and I forgot to remove that part which caused my players to go "She has true sight!" which she didn't.

  • Pre writing decorations: While this worked at the start, as my players progressed they either found alternate locations I hadn't thought of or I had to retcon some things because the player they were intended for was not there. (For example the researcher guy who was supposed to decipher writings couldn't attend that session and I ended up changing that since the writings were supposed to be a significant reveal so the players had to get them somehow.)

  • Writing while players are talking: I tried this but this resulted in small writing errors that players caught and made jokes about which ended up ruining the suspension of disbelief. As a quick example while the players were discussing outside of the audience room I wrote that one of the NPC's briefly noted that a kobold adventurer is rare before giving plot information but the kobold had used disguise self while outside but after I started writing and I forgot to remove that part which caused my players to go "She has true sight!" which she didn't.

-When I write posts quickly the emphasis can be misinterpreted or missed altogether causing my players to not understand what I am signalling them. Again going by an example. There were two golems outside of a dungeon that were activated due to a dungeon delving attempt that failed. Players defeated them and went inside. I described how the facility lacked and how there were two statues with the exact same appearance as the ones they just fought. I was trying to signal 'These golems haven't activated yet but they will if you power the place up' (Which they could by sacrificing spell points. ) The players missed it and ended up being surprised by the golems.

-When I am trying to describe something I can get engrossed and miss certain parts of players posts causing me to ignore a players request to do something. For example I said there were runic writings and one player decided to inspect the runes so I started writing them but I missed another player asking if they can use comprehend languages.

  • When I write posts quickly the emphasis can be misinterpreted or missed altogether causing my players to not understand what I am signalling them. Again going by an example. There were two golems outside of a dungeon that were activated due to a dungeon delving attempt that failed. Players defeated them and went inside. I described how the facility lacked and how there were two statues with the exact same appearance as the ones they just fought. I was trying to signal 'These golems haven't activated yet but they will if you power the place up' (Which they could by sacrificing spell points.) The players missed it and ended up being surprised by the golems.

  • When I am trying to describe something I can get engrossed and miss certain parts of players posts causing me to ignore a players request to do something. For example I said there were runic writings and one player decided to inspect the runes so I started writing them but I missed another player asking if they can use comprehend languages.

Based on comments:

Things I have Tried:

-Pre writing decorations: While this worked at the start, as my players progressed they either found alternate locations I hadn't thought of or I had to retcon some things because the player they were intended for was not there. (For example the researcher guy who was supposed to decipher writings couldn't attend that session and I ended up changing that since the writings were supposed to be a significant reveal so the players had to get them somehow.)

-Writing while players are talking: I tried this but this resulted in small writing errors that players caught and made jokes about which ended up ruining the suspension of disbelief. As a quick example while the players were discussing outside of the audience room I wrote that one of the NPC's briefly noted that a kobold adventurer is rare before giving plot information but the kobold had used disguise self while outside but after I started writing and I forgot to remove that part which caused my players to go "She has true sight!" which she didn't.

-When I write posts quickly the emphasis can be misinterpreted or missed altogether causing my players to not understand what I am signalling them. Again going by an example. There were two golems outside of a dungeon that were activated due to a dungeon delving attempt that failed. Players defeated them and went inside. I described how the facility lacked and how there were two statues with the exact same appearance as the ones they just fought. I was trying to signal 'These golems haven't activated yet but they will if you power the place up' (Which they could by sacrificing spell points. ) The players missed it and ended up being surprised by the golems.

-When I am trying to describe something I can get engrossed and miss certain parts of players posts causing me to ignore a players request to do something. For example I said there were runic writings and one player decided to inspect the runes so I started writing them but I missed another player asking if they can use comprehend languages.

Things I have tried:

  • Pre writing decorations: While this worked at the start, as my players progressed they either found alternate locations I hadn't thought of or I had to retcon some things because the player they were intended for was not there. (For example the researcher guy who was supposed to decipher writings couldn't attend that session and I ended up changing that since the writings were supposed to be a significant reveal so the players had to get them somehow.)

  • Writing while players are talking: I tried this but this resulted in small writing errors that players caught and made jokes about which ended up ruining the suspension of disbelief. As a quick example while the players were discussing outside of the audience room I wrote that one of the NPC's briefly noted that a kobold adventurer is rare before giving plot information but the kobold had used disguise self while outside but after I started writing and I forgot to remove that part which caused my players to go "She has true sight!" which she didn't.

  • When I write posts quickly the emphasis can be misinterpreted or missed altogether causing my players to not understand what I am signalling them. Again going by an example. There were two golems outside of a dungeon that were activated due to a dungeon delving attempt that failed. Players defeated them and went inside. I described how the facility lacked and how there were two statues with the exact same appearance as the ones they just fought. I was trying to signal 'These golems haven't activated yet but they will if you power the place up' (Which they could by sacrificing spell points.) The players missed it and ended up being surprised by the golems.

  • When I am trying to describe something I can get engrossed and miss certain parts of players posts causing me to ignore a players request to do something. For example I said there were runic writings and one player decided to inspect the runes so I started writing them but I missed another player asking if they can use comprehend languages.

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Maiko Chikyu
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To clarify, especially after Covid I have become an exclusively text based game GM and I am looking to improve my description of events(and maybe add a bit of an artistic flare) but that results in me taking an abysmal amount of time to post which can result in my players being bored or at the very least kill the pacing. As such I have been looking for ways to increase my pace without giving up on the quality.

In summary, what are the techniques a GM can use to quicken their response time without shortening the posts?

Note: These games are not asynchronous. As such timely response is important. It is also why I didn't use PbP tag.

Based on comments:

Things I have Tried:

-Pre writing decorations: While this worked at the start, as my players progressed they either found alternate locations I hadn't thought of or I had to retcon some things because the player they were intended for was not there. (For example the researcher guy who was supposed to decipher writings couldn't attend that session and I ended up changing that since the writings were supposed to be a significant reveal so the players had to get them somehow.)

-Writing while players are talking: I tried this but this resulted in small writing errors that players caught and made jokes about which ended up ruining the suspension of disbelief. As a quick example while the players were discussing outside of the audience room I wrote that one of the NPC's briefly noted that a kobold adventurer is rare before giving plot information but the kobold had used disguise self while outside but after I started writing and I forgot to remove that part which caused my players to go "She has true sight!" which she didn't.

What is not working:

-When I write posts quickly the emphasis can be misinterpreted or missed altogether causing my players to not understand what I am signalling them. Again going by an example. There were two golems outside of a dungeon that were activated due to a dungeon delving attempt that failed. Players defeated them and went inside. I described how the facility lacked and how there were two statues with the exact same appearance as the ones they just fought. I was trying to signal 'These golems haven't activated yet but they will if you power the place up' (Which they could by sacrificing spell points. ) The players missed it and ended up being surprised by the golems.

-When I am trying to describe something I can get engrossed and miss certain parts of players posts causing me to ignore a players request to do something. For example I said there were runic writings and one player decided to inspect the runes so I started writing them but I missed another player asking if they can use comprehend languages.

To clarify, especially after Covid I have become an exclusively text based game GM and I am looking to improve my description of events(and maybe add a bit of an artistic flare) but that results in me taking an abysmal amount of time to post which can result in my players being bored or at the very least kill the pacing. As such I have been looking for ways to increase my pace without giving up on the quality.

In summary, what are the techniques a GM can use to quicken their response time without shortening the posts?

Note: These games are not asynchronous. As such timely response is important. It is also why I didn't use PbP tag.

To clarify, especially after Covid I have become an exclusively text based game GM and I am looking to improve my description of events(and maybe add a bit of an artistic flare) but that results in me taking an abysmal amount of time to post which can result in my players being bored or at the very least kill the pacing. As such I have been looking for ways to increase my pace without giving up on the quality.

In summary, what are the techniques a GM can use to quicken their response time without shortening the posts?

Note: These games are not asynchronous. As such timely response is important. It is also why I didn't use PbP tag.

Based on comments:

Things I have Tried:

-Pre writing decorations: While this worked at the start, as my players progressed they either found alternate locations I hadn't thought of or I had to retcon some things because the player they were intended for was not there. (For example the researcher guy who was supposed to decipher writings couldn't attend that session and I ended up changing that since the writings were supposed to be a significant reveal so the players had to get them somehow.)

-Writing while players are talking: I tried this but this resulted in small writing errors that players caught and made jokes about which ended up ruining the suspension of disbelief. As a quick example while the players were discussing outside of the audience room I wrote that one of the NPC's briefly noted that a kobold adventurer is rare before giving plot information but the kobold had used disguise self while outside but after I started writing and I forgot to remove that part which caused my players to go "She has true sight!" which she didn't.

What is not working:

-When I write posts quickly the emphasis can be misinterpreted or missed altogether causing my players to not understand what I am signalling them. Again going by an example. There were two golems outside of a dungeon that were activated due to a dungeon delving attempt that failed. Players defeated them and went inside. I described how the facility lacked and how there were two statues with the exact same appearance as the ones they just fought. I was trying to signal 'These golems haven't activated yet but they will if you power the place up' (Which they could by sacrificing spell points. ) The players missed it and ended up being surprised by the golems.

-When I am trying to describe something I can get engrossed and miss certain parts of players posts causing me to ignore a players request to do something. For example I said there were runic writings and one player decided to inspect the runes so I started writing them but I missed another player asking if they can use comprehend languages.

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Thomas Markov
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Maiko Chikyu
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