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added 238 characters in body
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Philipp
  • 12.2k
  • 1
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  • 66

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the group's exploration of your character's aspect in that manner, then you probably should not give the character that aspect. Keep in mind that not everything that defines your character must be an aspect. If you want your character to have certain traits but don't want those traits to be used with the compel system, then just don't write them down as aspects. Now nobody can compel you to lean into that character trait when narrating your character and it's up to you when and how you do that.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the group's exploration of your character's aspect in that manner, then you probably should not give the character that aspect.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the group's exploration of your character's aspect in that manner, then you probably should not give the character that aspect. Keep in mind that not everything that defines your character must be an aspect. If you want your character to have certain traits but don't want those traits to be used with the compel system, then just don't write them down as aspects. Now nobody can compel you to lean into that character trait when narrating your character and it's up to you when and how you do that.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

added 438 characters in body
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Philipp
  • 12.2k
  • 1
  • 32
  • 66

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the group's exploration of your character's aspect in that manner, then you probably should not give the character that aspect.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the group's exploration of your character's aspect in that manner, then you probably should not give the character that aspect.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the group's exploration of your character's aspect in that manner, then you probably should not give the character that aspect.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

added 1 character in body
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Laurel
  • 4.2k
  • 2
  • 21
  • 43

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the groupsgroup's exploration of your character's aspect in that manner, then you probably should not give the character that aspect.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the groups exploration of your character's aspect in that manner, then you probably should not give the character that aspect.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

The whole system of Fate compels are about driving the player-characters to the limits of their comfort zones. It's all about exploring the weaknesses (but also strengths) that character's aspects imply for them. That exploration is not just done by the player who plays them but by the whole group. Which is why anyone at the table can suggest compels.

If you don't feel comfortable with the group's exploration of your character's aspect in that manner, then you probably should not give the character that aspect.

But if you really want to do it, then you could negotiate rules with the rest of the group about how that aspect can be compelled and how it can not, which then apply to the whole table. For example, let's say your character has the aspect that they are a cannibal. It would totally be in-character for them to eat children if they had the chance, but you don't want them to eat children during the game because that should be a taboo. Then you can ask that nobody (not you, not the GM, not another player) will ever compel their cannibal aspect if there are children involved.

added 5 characters in body
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Philipp
  • 12.2k
  • 1
  • 32
  • 66
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Source Link
Philipp
  • 12.2k
  • 1
  • 32
  • 66
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