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Jul 2, 2020 at 13:20 comment added Chronocidal @Zibbobz And, there's a difference between a player whose character lacks leadership skills having their character divvy-up the party into roles, and that same player making recommendations either as part of a group-discussion ("Our characters all huddle together out of sight to discuss strategy before we attack. Right, Bob, what do you suggest our characters do?"), or to help a less tactically-minded player whose character does have leadership skills to better roleplay their character.
Jul 2, 2020 at 12:52 comment added Zibbobz I would argue that if the PCs agree to follow along with the more experienced player's lead, that's a good thing - where social skills in 'leadership' should be kept in check is when NPCs are involved. If a socially inept character is constantly convincing NPCs to follow along with what they're saying, talking their way out of deadly situations at every turn, something has gone wrong.
Jul 2, 2020 at 3:07 comment added Steve Jessop Another example: in a real-world setting you say that two NPCs are conversing in a language that the character does not know, but as it happens the player does. The player is not entitled to demand that you repeat exactly what the character hears, so that the player can translate it. Likewise the player is not entitled to demand enough information to decide exactly how to use the available materials to make a working water purifier, when the character cannot make such judgements.
Jul 1, 2020 at 23:53 comment added Michael Richardson As another example (using 5e), a player may be martially skilled and may be able to exactly describe the type of feinting and parrying and attacking that would result in killing his opponent, but his level 1 rogue is still going to need to just roll an Attack Roll.
Jul 1, 2020 at 17:29 history edited ADDO CC BY-SA 4.0
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Jul 1, 2020 at 15:35 history answered ADDO CC BY-SA 4.0