I am a huge fan of GURPS due to the customization options as it has a lot of customization options but the mechanics boil down to 'Roll 3d6. If it is below your modifier then you pass. 17 and 18 are critical failures. ' but whenever I bring it up my friends say it is way too complicated. So my question is how can I make GURPS appear less intimidating to players who have never tried it?
So far my friends have tried and liked
- World Of Darkness
- Burning Wheel
They tried but did not like these:
- D&D 5e
- Pathfinder
What they found intimidating were:
- Sheer amount of options
- Inability to tell what is useful and what is not.