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As others here commented you could try to solve this meta-game: point it out on the spot. However, I have two suggestions to solve in-game:

  1. Exchange the characters:

    Exchange the characters:

    Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

  1. Rotate the strategies on the adventure:

    Rotate the strategies on the adventure:

    On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

The main argument to tackle this creates not just a disappointing game, but a poor narrative that can undertake the game.

As others here commented you could try to solve this meta-game: point it out on the spot. However, I have two suggestions to solve in-game:

  1. Exchange the characters:

Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

  1. Rotate the strategies on the adventure:

On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

The main argument to tackle this creates not just a disappointing game, but a poor narrative that can undertake the game.

As others here commented you could try to solve this meta-game: point it out on the spot. However, I have two suggestions to solve in-game:

  1. Exchange the characters:

    Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

  2. Rotate the strategies on the adventure:

    On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

The main argument to tackle this creates not just a disappointing game, but a poor narrative that can undertake the game.

Hello.

As others here commented you could try to solve this meta-game: point it out on the spot. However, I have two suggestions to solve in-game:

  1. Exchange the characters:

Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

  1. Rotate the strategies on the adventure:

On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

The main argument to tackle this creates not just a disappointing game, but a poor narrative that can undertake the game.

Hello.

As others here commented you could try to solve this meta-game: point it out on the spot. However, I have two suggestions to solve in-game:

  1. Exchange the characters:

Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

  1. Rotate the strategies on the adventure:

On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

The main argument to tackle this creates not just a disappointing game, but a poor narrative that can undertake the game.

As others here commented you could try to solve this meta-game: point it out on the spot. However, I have two suggestions to solve in-game:

  1. Exchange the characters:

Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

  1. Rotate the strategies on the adventure:

On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

The main argument to tackle this creates not just a disappointing game, but a poor narrative that can undertake the game.

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Hello.

As others here commented you could try to solve this meta-game: point it out on the spot. However, I have two suggestions to solve in-game:

  1. Exchange the characters:

Sometimes, it is possible to exchange the players on each character. I mean, rotate the characters in the same group, showing that it's a bit overpowered.

  1. Rotate the strategies on the adventure:

On this adventure, the group used Hanna's idea. So it's possible to create a way to use another person's idea on the next adventure. You can coach the DM to use innovative ways to improve the role-playing and the narrative.

The main argument to tackle this creates not just a disappointing game, but a poor narrative that can undertake the game.