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While I'm not such a purist that I would avoid breaking character in a LARP to note that I want something to stop, I've met some people who play at that level in the Madrid scene. This is a method they frequently bring up when asked about the topic.

Safewords.

Safewords are a way of noting there's something you don't like in roleplay without directly addressing it. You just slip the word casually (or not so casually) into your dialogue. You can repeat the word with a more incisive toning if it slips by the player you want to address. Usual safewords include the colors of the traffic lights where green is used to say "go ahead, be more intense", Yellow means "This is ok, but don't go further" and red says "I don't like this, stop".

Safety first.

In any case, at LARPS safety should come first alwaysat LARPS safety should come first always. All contact must be safe and consensual, and everyone must have the freedom to step out of situations or places that make them feel unsafe or uncomfortable. This needs to be clearly stated.

Also, if someone by using their non-verbal comunication is clearly showing discomfort to a level where it seems they aren't acting, the polite thing to do is either back off, or check out of character if you're oversteping their boundaries. Giving priority to the scene before the comfort of the participants is an open invitation for abusers, and that's the kind of people you don't want in your LARP.

While I'm not such a purist that I would avoid breaking character in a LARP to note that I want something to stop, I've met some people who play at that level in the Madrid scene. This is a method they frequently bring up when asked about the topic.

Safewords.

Safewords are a way of noting there's something you don't like in roleplay without directly addressing it. You just slip the word casually (or not so casually) into your dialogue. You can repeat the word with a more incisive toning if it slips by the player you want to address. Usual safewords include the colors of the traffic lights where green is used to say "go ahead, be more intense", Yellow means "This is ok, but don't go further" and red says "I don't like this, stop".

Safety first.

In any case, at LARPS safety should come first always. All contact must be safe and consensual, and everyone must have the freedom to step out of situations or places that make them feel unsafe or uncomfortable. This needs to be clearly stated.

Also, if someone by using their non-verbal comunication is clearly showing discomfort to a level where it seems they aren't acting, the polite thing to do is either back off, or check out of character if you're oversteping their boundaries. Giving priority to the scene before the comfort of the participants is an open invitation for abusers, and that's the kind of people you don't want in your LARP.

While I'm not such a purist that I would avoid breaking character in a LARP to note that I want something to stop, I've met some people who play at that level in the Madrid scene. This is a method they frequently bring up when asked about the topic.

Safewords.

Safewords are a way of noting there's something you don't like in roleplay without directly addressing it. You just slip the word casually (or not so casually) into your dialogue. You can repeat the word with a more incisive toning if it slips by the player you want to address. Usual safewords include the colors of the traffic lights where green is used to say "go ahead, be more intense", Yellow means "This is ok, but don't go further" and red says "I don't like this, stop".

Safety first.

In any case, at LARPS safety should come first always. All contact must be safe and consensual, and everyone must have the freedom to step out of situations or places that make them feel unsafe or uncomfortable. This needs to be clearly stated.

Also, if someone by using their non-verbal comunication is clearly showing discomfort to a level where it seems they aren't acting, the polite thing to do is either back off, or check out of character if you're oversteping their boundaries. Giving priority to the scene before the comfort of the participants is an open invitation for abusers, and that's the kind of people you don't want in your LARP.

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While I'm not such a purist that I would avoid breaking character in a LARP to note that I want something to stop, I've met some people who play at that level in the Madrid scene. This is a method they frequently bring up when asked about the topic.

Safewords.

Safewords are a way of noting there's something you don't like in roleplay without directly addressing it. You just slip the word casually (or not so casually) into your dialogue. You can repeat the word with a more incisive toning if it slips by the player you want to address. Usual safewords include the colors of the traffic lights where green is used to say "go ahead, be more intense", Yellow means "This is ok, but don't go further" and red says "I don't like this, stop".

Safety first.

In any case, at LARPS safety should come first always. All contact must be safe and consensual, and everyone must have the freedom to step out of situations or places that make them feel unsafe or uncomfortable. This needs to be clearly stated.

Also, if someone by using their non-verbal comunication is clearly showing discomfort to a level where it seems they aren't acting, the polite thing to do is either back ofoff, or check out of character if you're oversteping theytheir boundaries. Giving priority to the scene before the comfort of the participants is an open invitation for abusers, and that's the kind of people you don't want in your LARP.

While I'm not such a purist that I would avoid breaking character in a LARP to note that I want something to stop, I've met some people who play at that level in the Madrid scene. This is a method they frequently bring up when asked about the topic.

Safewords.

Safewords are a way of noting there's something you don't like in roleplay without directly addressing it. You just slip the word casually (or not so casually) into your dialogue. You can repeat the word with a more incisive toning if it slips by the player you want to address. Usual safewords include the colors of the traffic lights where green is used to say "go ahead, be more intense", Yellow means "This is ok, but don't go further" and red says "I don't like this, stop".

Safety first.

In any case, at LARPS safety should come first always. All contact must be safe and consensual, and everyone must have the freedom to step out of situations or places that make them feel unsafe or uncomfortable. This needs to be clearly stated.

Also, if someone by using their non-verbal comunication is clearly showing discomfort to a level where it seems they aren't acting, the polite thing to do is either back of, or check out of character if you're oversteping they boundaries. Giving priority to the scene before the comfort of the participants is an open invitation for abusers, and that's the kind of people you don't want in your LARP.

While I'm not such a purist that I would avoid breaking character in a LARP to note that I want something to stop, I've met some people who play at that level in the Madrid scene. This is a method they frequently bring up when asked about the topic.

Safewords.

Safewords are a way of noting there's something you don't like in roleplay without directly addressing it. You just slip the word casually (or not so casually) into your dialogue. You can repeat the word with a more incisive toning if it slips by the player you want to address. Usual safewords include the colors of the traffic lights where green is used to say "go ahead, be more intense", Yellow means "This is ok, but don't go further" and red says "I don't like this, stop".

Safety first.

In any case, at LARPS safety should come first always. All contact must be safe and consensual, and everyone must have the freedom to step out of situations or places that make them feel unsafe or uncomfortable. This needs to be clearly stated.

Also, if someone by using their non-verbal comunication is clearly showing discomfort to a level where it seems they aren't acting, the polite thing to do is either back off, or check out of character if you're oversteping their boundaries. Giving priority to the scene before the comfort of the participants is an open invitation for abusers, and that's the kind of people you don't want in your LARP.

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NameDisplay
  • 1.7k
  • 7
  • 20

While I'm not such a purist that I would avoid breaking character in a LARP to note that I want something to stop, I've met some people who play at that level in the Madrid scene. This is a method they frequently bring up when asked about the topic.

Safewords.

Safewords are a way of noting there's something you don't like in roleplay without directly addressing it. You just slip the word casually (or not so casually) into your dialogue. You can repeat the word with a more incisive toning if it slips by the player you want to address. Usual safewords include the colors of the traffic lights where green is used to say "go ahead, be more intense", Yellow means "This is ok, but don't go further" and red says "I don't like this, stop".

Safety first.

In any case, at LARPS safety should come first always. All contact must be safe and consensual, and everyone must have the freedom to step out of situations or places that make them feel unsafe or uncomfortable. This needs to be clearly stated.

Also, if someone by using their non-verbal comunication is clearly showing discomfort to a level where it seems they aren't acting, the polite thing to do is either back of, or check out of character if you're oversteping they boundaries. Giving priority to the scene before the comfort of the participants is an open invitation for abusers, and that's the kind of people you don't want in your LARP.