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Apr 19, 2019 at 20:30 vote accept Blake Steel
Feb 26, 2019 at 14:13 comment added Ben Barden This is a very FATE-like way of handling things, which is cool when you want everyone to know what's going on as you weave the story together. It loses the actual mystery aspect, though, where the other players have the experience of actually putting the clues together and figuring it out. If he wants to "organically get there" it sounds like he does want to be the villain.
Feb 26, 2019 at 13:15 comment added Slagmoth I agree this is tricky and this is a solution that might work well for some. But @Gandalfmeansme it is important to remember that the players are simultaneously the story-tellers and the audience, without the shock of reveal at some point it loses its meaning from the telling standpoint.
Feb 26, 2019 at 11:48 comment added Rowan I think this answer has the root of the matter. DnD is a game about collaborative story telling, so collaborate!. Your fellow players absolutely can and often should be fully aware of what you're doing OOC, it should make no difference to the characters if in-meta the players know full-well that you're a serial killer. Get them to help you tell the story in an interesting fashion, playing it as a competition is fundamentally missing the point.
Feb 26, 2019 at 6:53 history edited Vylix CC BY-SA 4.0
added 143 characters in body
Feb 26, 2019 at 6:07 comment added V2Blast I agree. It's fine to deceive the characters, but the story works best when the other players are also aware and can work with you to tell that story.
S Feb 26, 2019 at 5:55 history suggested Laurel CC BY-SA 4.0
grammar fixes
Feb 26, 2019 at 5:26 review Suggested edits
S Feb 26, 2019 at 5:55
Feb 26, 2019 at 5:11 comment added Gandalfmeansme Although this isn't the strategy I've used in the past, I'm a fan of this strategy. Especially the part where you tell the other players. I've heard it said that "a story that only you know isn't a story."
Feb 26, 2019 at 5:01 history answered Vylix CC BY-SA 4.0