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Commonmark migration
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It doesnt look like anything about this would cause issues. And the spell casting ability and etc isn't a huge bonus other than the fact that they are all used on different things.

In the end it comes down to what type of player this person is and if you can trust them not to try to exploit it.

It doesn't matter how balanced you try making something if someone really wants to they can break it.

You can spend hours and hours balancing it just for it to be unnecessary because its just a player happy to be playing something theatrically fun.

To save yourself some time just talk to the player and see how basic or complex they want it

If you want to allow them to turn into monstrosities, or theatrically change the forms they are using. Instead of actual "monstrosities" re flavor the wild shapes to theatrically look monstrous.

For prepared casting have it work like a druid but they are Instead of communing with nature getting vials and flasks and filling them with strange chemicals that they mix together to make spells.

** Talk to the player and see if they would like to theatrically re flavor moon circle druid with sage Alchemist background to instead be a mutagen scientist apprentice **

If they are only wanting the thematic and role play of the scientist then here it is just re flavor and rename things. If they want mechanically different then make subtle changes like what you are.

Don't be scared to say yes to something if its for flavor and fun with no statistical differences or advantages.

It doesnt look like anything about this would cause issues. And the spell casting ability and etc isn't a huge bonus other than the fact that they are all used on different things.

In the end it comes down to what type of player this person is and if you can trust them not to try to exploit it.

It doesn't matter how balanced you try making something if someone really wants to they can break it.

You can spend hours and hours balancing it just for it to be unnecessary because its just a player happy to be playing something theatrically fun.

To save yourself some time just talk to the player and see how basic or complex they want it

If you want to allow them to turn into monstrosities, or theatrically change the forms they are using. Instead of actual "monstrosities" re flavor the wild shapes to theatrically look monstrous.

For prepared casting have it work like a druid but they are Instead of communing with nature getting vials and flasks and filling them with strange chemicals that they mix together to make spells.

** Talk to the player and see if they would like to theatrically re flavor moon circle druid with sage Alchemist background to instead be a mutagen scientist apprentice **

If they are only wanting the thematic and role play of the scientist then here it is just re flavor and rename things. If they want mechanically different then make subtle changes like what you are.

Don't be scared to say yes to something if its for flavor and fun with no statistical differences or advantages.

It doesnt look like anything about this would cause issues. And the spell casting ability and etc isn't a huge bonus other than the fact that they are all used on different things.

In the end it comes down to what type of player this person is and if you can trust them not to try to exploit it.

It doesn't matter how balanced you try making something if someone really wants to they can break it.

You can spend hours and hours balancing it just for it to be unnecessary because its just a player happy to be playing something theatrically fun.

To save yourself some time just talk to the player and see how basic or complex they want it

If you want to allow them to turn into monstrosities, or theatrically change the forms they are using. Instead of actual "monstrosities" re flavor the wild shapes to theatrically look monstrous.

For prepared casting have it work like a druid but they are Instead of communing with nature getting vials and flasks and filling them with strange chemicals that they mix together to make spells.

** Talk to the player and see if they would like to theatrically re flavor moon circle druid with sage Alchemist background to instead be a mutagen scientist apprentice **

If they are only wanting the thematic and role play of the scientist then here it is just re flavor and rename things. If they want mechanically different then make subtle changes like what you are.

Don't be scared to say yes to something if its for flavor and fun with no statistical differences or advantages.

Grammar and spacing
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Deceptecium
  • 1.6k
  • 1
  • 15
  • 26

It doesnt look like anything about this would cause issues. And the spell casting ability and etc isn't a huge bonus other than the fact that they are all used on different things.

In the end it comes down to what type of player this person is and if you can trust them not to try to exploit it.

It doesn't matter how balanced you try making something if someone really wants to they can break it.

You can spend hours and hours balancing it just for it to be unnecessary because its just a player happy to be playing something theatrically fun.

To save yourself some time just talk to the player and see how basic or complex they want it

If you want allowto allow them orto turn into monstrosities, or maybe theatrically change the forms they are using. Instead of actual "monstrosities" re flavor the wild shapes to theatrically look monstrous.

For prepared casting have it work like a druid but they are Instead of communing with nature getting vials and flasks and filling them with strange chemicals that they mix together to make spells.

** Talk to the player and see if they would like to theatrically re flavor moon circle druid with sage Alchemist background to instead be a mutagen scientist apprentice **

If they are only wanting the thematic and role play of the scientist then here it is just re flavor and rename things. If they want mechanically different then make subtle changes like what you are.

Don't be scared to say yes to something if its for flavor and fun with no statistical differences or advantages.

It doesnt look like anything about this would cause issues. And the spell casting ability and etc isn't a huge bonus other than the fact that they are all used on different things.

In the end it comes down to what type of player this person is and if you can trust them not to try to exploit it.

It doesn't matter how balanced you try making something if someone really wants to they can break it.

You can spend hours and hours balancing it just for it to be unnecessary because its just a player happy to be playing something theatrically fun.

To save yourself some time just talk to the player and see how basic or complex they want it

If you want allow them or turn into monstrosities or maybe theatrically change the forms they are using. Instead of actual "monstrosities" re flavor the wild shapes to theatrically look monstrous.

For prepared casting have it work like a druid but they are Instead of communing with nature getting vials and flasks and filling them with strange chemicals that they mix together to make spells.

** Talk to the player and see if they would like to theatrically re flavor moon circle druid with sage Alchemist background to instead be a mutagen scientist apprentice **

If they are only wanting the thematic and role play of the scientist then here it is just re flavor and rename things. If they want mechanically different then make subtle changes like what you are.

Don't be scared to say yes to something if its for flavor and fun with no statistical differences or advantages.

It doesnt look like anything about this would cause issues. And the spell casting ability and etc isn't a huge bonus other than the fact that they are all used on different things.

In the end it comes down to what type of player this person is and if you can trust them not to try to exploit it.

It doesn't matter how balanced you try making something if someone really wants to they can break it.

You can spend hours and hours balancing it just for it to be unnecessary because its just a player happy to be playing something theatrically fun.

To save yourself some time just talk to the player and see how basic or complex they want it

If you want to allow them to turn into monstrosities, or theatrically change the forms they are using. Instead of actual "monstrosities" re flavor the wild shapes to theatrically look monstrous.

For prepared casting have it work like a druid but they are Instead of communing with nature getting vials and flasks and filling them with strange chemicals that they mix together to make spells.

** Talk to the player and see if they would like to theatrically re flavor moon circle druid with sage Alchemist background to instead be a mutagen scientist apprentice **

If they are only wanting the thematic and role play of the scientist then here it is just re flavor and rename things. If they want mechanically different then make subtle changes like what you are.

Don't be scared to say yes to something if its for flavor and fun with no statistical differences or advantages.

Source Link
Deceptecium
  • 1.6k
  • 1
  • 15
  • 26

It doesnt look like anything about this would cause issues. And the spell casting ability and etc isn't a huge bonus other than the fact that they are all used on different things.

In the end it comes down to what type of player this person is and if you can trust them not to try to exploit it.

It doesn't matter how balanced you try making something if someone really wants to they can break it.

You can spend hours and hours balancing it just for it to be unnecessary because its just a player happy to be playing something theatrically fun.

To save yourself some time just talk to the player and see how basic or complex they want it

If you want allow them or turn into monstrosities or maybe theatrically change the forms they are using. Instead of actual "monstrosities" re flavor the wild shapes to theatrically look monstrous.

For prepared casting have it work like a druid but they are Instead of communing with nature getting vials and flasks and filling them with strange chemicals that they mix together to make spells.

** Talk to the player and see if they would like to theatrically re flavor moon circle druid with sage Alchemist background to instead be a mutagen scientist apprentice **

If they are only wanting the thematic and role play of the scientist then here it is just re flavor and rename things. If they want mechanically different then make subtle changes like what you are.

Don't be scared to say yes to something if its for flavor and fun with no statistical differences or advantages.