It looks mostly fine to me, though it’ll be worth looking at the monster lists as there are far fewer monstrosities than beasts that fit the Druid restrictions - only 21 in my collection on D&D Beyond (that includes the main monster books, plus a few from adventure). There’s less variety in terms of size, for example, and monostrosities can’t get around without drawing attention the way many beasts can.
In addition, while beasts rarely get powerful supernatural abilities, monstrosities do - for example being able to turn into a Rust Monster might give the player quite an advantage against humanoid foes armed with metal weapons, and a Cockatrice can petrify those it bites - something balanced against PCs who might have resources to resist or recover from this, but which might be overpowered when used against monsters.
These abilities might also offset the lack of spellcasting when using wild shape, another balancing factor, moreso than the charges, pounces and multiattacks that beasts typically get.