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Liam Morris
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  • How often will you be happy to see the Monsters interrupt your turn? When playing a turn-based game, how often do you want others to interrupt you during your turn? And for that matter if, as the flying creature approaches you he and sees you dropping, would he not adjust his course to try intercept you? It doesn't take an action for him to see your location begin to change, does it?
  • How often will you be happy to see the Monsters interrupt your turn? When playing a turn-based game, how often do you want others to interrupt you during your turn? And for that matter if, as the flying creature approaches you he and sees you dropping, would he not adjust his course to try intercept you? It doesn't take an action for him to see your location begin to change, does it?
  • How often will you be happy to see the Monsters interrupt your turn? When playing a turn-based game, how often do you want others to interrupt you during your turn? And for that matter if, as the flying creature approaches you and sees you dropping, would he not adjust his course to try intercept you? It doesn't take an action for him to see your location begin to change, does it?
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KorvinStarmast
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The problem here is that the game's mechanical means to interrupt another's turn is the reaction. Dropping concentration does not require an action (and since action and reaction are similar currency, should not require a reaction) so you need to discuss with your DM whether or not you can (1) by default interrupt any currently declared action/event to stop concentrating at any given time, or (2) if you must wait to stop it when it is your turn.

  • For case 2, if as the flying creature approaches you he sees you dropping, would he not adjust his course to try intercept you?
  • And for case 1, how does the DM determine if he got off that shot before you stopped concentrating? Dex check? Int check? An advocate for that character could argue that they loosed the shot "at the apex" before they you noticed them and chose to stop concentration.
  1. by default interrupt any currently declared action/event to stop concentrating at any given time, or

  2. if you must wait to stop it when it is your turn.

    a. For case 2, if as the flying creature approaches you he sees you dropping, would he not adjust his course to try intercept you?

    b. And for case 1, how does the DM determine if he got off that shot before you stopped concentrating? Dex check? Int check? An advocate for that character could argue that they loosed the shot "at the apex" before they you noticed them and chose to stop concentration.

It might seem to a given DM that you are manipulating the turn system mechanics to provide a mini-time stop that allows you to interrupt their turn. Discuss with your DM. The only mechanical means to an instant response (reaction) The only mechanical means to an instant response (reaction) seems not to fit this situation.

Certain special abilities, spells, and situations allow you to take a special special action called a reaction. A reaction is an instant response to a a trigger of some kind, which can occur on your turn or on someone else’s else’s. (Basic Rules, p. 73)

Since neither of those spells explicitly has that provision, nor does the text on concentration, to interrupt another's turn, then this requires a DM ruling in terms of timing.

Lino's answer is a valid ruling, as would be a ruling that requires that you only act on your turn unless you have a mechanic that allows you to interrupt another character's turn. Dropping concentration then (only on your turn) would not consume your action - you would still take an action of some sort - but you'd need to wait until your turnyou'd need to wait until your turn to declare that you are dropping concentration.

During a six-second round, each character has a turn.

A DM can also rule that you only get to declare what you are doing when it is your turn. Interrupting others (even NPCs and monsters) on their turn is not consistent with this being a turn-based gamea turn-based game. Waiting for your turn is consistent with D&D 5e being a turn-based game, with the exception - reactionreaction, which this is not required to use - being when you can interrupt another character's turn.

  • How often will you be happy to see the Monsters interrupt your turn? When playing a turn-based game, how often do you want others to interrupt interrupt you during your turn? And for that matter if, as the flying creature creature approaches you he and sees you dropping, would he not adjust his course course to try intercept you? It doesn't take an action for him to see your location begin to change, does it?

The problem here is that the game's mechanical means to interrupt another's turn is the reaction. Dropping concentration does not require an action (and since action and reaction are similar currency, should not require a reaction) so you need to discuss with your DM whether or not you can (1) by default interrupt any currently declared action/event to stop concentrating at any given time, or (2) if you must wait to stop it when it is your turn.

  • For case 2, if as the flying creature approaches you he sees you dropping, would he not adjust his course to try intercept you?
  • And for case 1, how does the DM determine if he got off that shot before you stopped concentrating? Dex check? Int check? An advocate for that character could argue that they loosed the shot "at the apex" before they you noticed them and chose to stop concentration.

It might seem to a given DM that you are manipulating the turn system mechanics to provide a mini-time stop that allows you to interrupt their turn. Discuss with your DM. The only mechanical means to an instant response (reaction) seems not to fit this situation.

Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s. (Basic Rules, p. 73)

Since neither of those spells explicitly has that provision, nor does the text on concentration, to interrupt another's turn then this requires a DM ruling in terms of timing.

Lino's answer is a valid ruling, as would be a ruling that requires that you only act on your turn unless you have a mechanic that allows you to interrupt another character's turn. Dropping concentration then (only on your turn) would not consume your action - you would still take an action of some sort - but you'd need to wait until your turn to declare that you are dropping concentration.

During a round, each character has a turn.

A DM can also rule that you only get to declare what you are doing when it is your turn. Interrupting others (even NPCs and monsters) on their turn is not consistent with this being a turn-based game. Waiting for your turn is consistent with D&D 5e being a turn-based game, with the exception - reaction, which this is not required to use - being when you can interrupt another character's turn.

  • How often will you be happy to see the Monsters interrupt your turn? When playing a turn-based game, how often do you want others to interrupt you during your turn? And for that matter if, as the flying creature approaches you he and sees you dropping, would he not adjust his course to try intercept you? It doesn't take an action for him to see your location begin to change, does it?

The problem here is that the game's mechanical means to interrupt another's turn is the reaction. Dropping concentration does not require an action (and since action and reaction are similar currency, should not require a reaction) so you need to discuss with your DM whether or not you can

  1. by default interrupt any currently declared action/event to stop concentrating at any given time, or

  2. if you must wait to stop it when it is your turn.

    a. For case 2, if as the flying creature approaches you he sees you dropping, would he not adjust his course to try intercept you?

    b. And for case 1, how does the DM determine if he got off that shot before you stopped concentrating? Dex check? Int check? An advocate for that character could argue that they loosed the shot "at the apex" before they you noticed them and chose to stop concentration.

It might seem to a given DM that you are manipulating the turn system mechanics to provide a mini-time stop that allows you to interrupt their turn. Discuss with your DM. The only mechanical means to an instant response (reaction) seems not to fit this situation.

Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else’s. (Basic Rules, p. 73)

Since neither of those spells explicitly has that provision, nor does the text on concentration, to interrupt another's turn, then this requires a DM ruling in terms of timing.

Lino's answer is a valid ruling, as would be a ruling that requires that you only act on your turn unless you have a mechanic that allows you to interrupt another character's turn. Dropping concentration then (only on your turn) would not consume your action - you would still take an action of some sort - but you'd need to wait until your turn to declare that you are dropping concentration.

During a six-second round, each character has a turn.

A DM can also rule that you only get to declare what you are doing when it is your turn. Interrupting others (even NPCs and monsters) on their turn is not consistent with this being a turn-based game. Waiting for your turn is consistent with D&D 5e being a turn-based game, with the exception - reaction, which this is not required to use - being when you can interrupt another character's turn.

  • How often will you be happy to see the Monsters interrupt your turn? When playing a turn-based game, how often do you want others to interrupt you during your turn? And for that matter if, as the flying creature approaches you he and sees you dropping, would he not adjust his course to try intercept you? It doesn't take an action for him to see your location begin to change, does it?
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KorvinStarmast
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The problem here is that the gamem'sgame's mechanical means to interrupt another's turn is the reaction. Dropping concentration does not require an action (and since action and reaction are similar currency, should not require a reaction) so you need to discuss with your DM whether or not you can (1) by default interrupt any currently declared action/event to stop concentrating at any given time, or (2) if you must wait to stop it when it is your turn.

Since neither of those spells explicitly has that provision, nor does the text on concentration,  to interrupt another's turn, then this requires a DM ruling in terms of timing.

Lino's answer is a valid ruling, as would be a ruling that requires that you only act on your turn unless you have a mechanic that allows you to interrupt on another another character's turn. Dropping concentration then (only on your turn) would not consume your action - you would still take an action of some sort - but you'd need to wait until your turn to declare that you are dropping concentration.

The problem here is that the gamem's mechanical means to interrupt another's turn is the reaction. Dropping concentration does not require an action (and since action and reaction are similar currency, should not require a reaction) so you need to discuss with your DM whether or not you can by default interrupt any currently declared action/event to stop concentrating at any given time, or if you must wait to stop it when it is your turn.

Since neither of those spells explicitly has that provision, nor does the text on concentration,  to interrupt another's turn, this requires a DM ruling in terms of timing.

Lino's answer is a valid ruling, as would be a ruling that requires that you only act on your turn unless you have a mechanic that allows you to interrupt on another character's turn. Dropping concentration then (only on your turn) would not consume your action - you would still take an action of some sort - but you'd need to wait until your turn to declare that you are dropping concentration.

The problem here is that the game's mechanical means to interrupt another's turn is the reaction. Dropping concentration does not require an action (and since action and reaction are similar currency, should not require a reaction) so you need to discuss with your DM whether or not you can (1) by default interrupt any currently declared action/event to stop concentrating at any given time, or (2) if you must wait to stop it when it is your turn.

Since neither of those spells explicitly has that provision, nor does the text on concentration, to interrupt another's turn then this requires a DM ruling in terms of timing.

Lino's answer is a valid ruling, as would be a ruling that requires that you only act on your turn unless you have a mechanic that allows you to interrupt another character's turn. Dropping concentration then (only on your turn) would not consume your action - you would still take an action of some sort - but you'd need to wait until your turn to declare that you are dropping concentration.

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KorvinStarmast
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V2Blast
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KorvinStarmast
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KorvinStarmast
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KorvinStarmast
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KorvinStarmast
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KorvinStarmast
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