Timeline for Is the artificer gamebreaking?
Current License: CC BY-SA 3.0
10 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Jan 12, 2019 at 5:14 | comment | added | KRyan | @KrakenGaming True enough, but then item creation very neatly allows the artificer to work around that downside. | |
Jan 11, 2019 at 21:52 | comment | added | Kraken Gaming | KRyan is right on how strong it is, but it can't change spells at all until it destroys a devices and creates a new one. That is a massive downside. | |
Mar 1, 2018 at 15:10 | history | edited | doppelgreener | CC BY-SA 3.0 |
disambiguate sentence: "[only sort of matters] in most campaigns" vs "only sort of [matters in most campaigns]"
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Feb 27, 2018 at 19:28 | vote | accept | Maiko Chikyu | ||
Feb 27, 2018 at 17:09 | comment | added | Quadratic Wizard | Excellent answer. I also noticed that this class links spellcasting power to skill checks, but skill bonus items are cheap, and this is a specialist item creation class well suited to crafting such a custom item. The pricing guidelines suggest an item of +13 to Use Magic Device costs 16,900 gp, around the same as a level 4 Pearl of Power (16,000 gp) which only allows one extra spell per day. Plus, as you note, it costs him only 16,900 gp worth of sharded items instead of 33,800 gp. | |
Feb 27, 2018 at 17:09 | history | edited | KRyan | CC BY-SA 3.0 |
Clarifying ambiguity
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Feb 27, 2018 at 16:21 | history | edited | KRyan | CC BY-SA 3.0 |
updating conclusion
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Feb 27, 2018 at 16:10 | history | edited | KRyan | CC BY-SA 3.0 |
added 45 characters in body
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Feb 27, 2018 at 16:04 | history | answered | KRyan | CC BY-SA 3.0 |