But worrying about longevity is kind of burying the lede. ThatIn most campaigns that kind of thing only sort of matters in most campaigns. On the other hand, the action-economy advantage of weird science is absolutely unparalleled. There is no way in the entire game to cast lightning bolt, inflict moderate wounds, and shield all in one turn. Not at 5th level, not at any level. Quicken Spell could get you one extra spell in a turn, but not two. Maybe you could count time stop (!) as allowing it—kind of. And even getting two spells costs you mightily with Quicken Spell: that extra 4 spell levels mean you have to burn a 3rd-level slot for lightning bolt and a 5th-level slot for shield (or a 6th-level slot for inflict moderate wounds)—that’s impossible before 9th (or 11th) level, and even then you get to do it once or twice. Not 5+ times per day.