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Commonmark migration
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###Weird Science

Weird Science

###Item Creation

Item Creation

###Salvage

Salvage

###Metamagic Science

Metamagic Science

###Improved Metamagic Science

Improved Metamagic Science

#Conclusion

Conclusion

###Weird Science

###Item Creation

###Salvage

###Metamagic Science

###Improved Metamagic Science

#Conclusion

Weird Science

Item Creation

Salvage

Metamagic Science

Improved Metamagic Science

Conclusion

disambiguate sentence: "[only sort of matters] in most campaigns" vs "only sort of [matters in most campaigns]"
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doppelgreener
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But worrying about longevity is kind of burying the lede. ThatIn most campaigns that kind of thing only sort of matters in most campaigns. On the other hand, the action-economy advantage of weird science is absolutely unparalleled. There is no way in the entire game to cast lightning bolt, inflict moderate wounds, and shield all in one turn. Not at 5th level, not at any level. Quicken Spell could get you one extra spell in a turn, but not two. Maybe you could count time stop (!) as allowing it—kind of. And even getting two spells costs you mightily with Quicken Spell: that extra 4 spell levels mean you have to burn a 3rd-level slot for lightning bolt and a 5th-level slot for shield (or a 6th-level slot for inflict moderate wounds)—that’s impossible before 9th (or 11th) level, and even then you get to do it once or twice. Not 5+ times per day.

But worrying about longevity is kind of burying the lede. That kind of thing only sort of matters in most campaigns. On the other hand, the action-economy advantage of weird science is absolutely unparalleled. There is no way in the entire game to cast lightning bolt, inflict moderate wounds, and shield all in one turn. Not at 5th level, not at any level. Quicken Spell could get you one extra spell in a turn, but not two. Maybe you could count time stop (!) as allowing it—kind of. And even getting two spells costs you mightily with Quicken Spell: that extra 4 spell levels mean you have to burn a 3rd-level slot for lightning bolt and a 5th-level slot for shield (or a 6th-level slot for inflict moderate wounds)—that’s impossible before 9th (or 11th) level, and even then you get to do it once or twice. Not 5+ times per day.

But worrying about longevity is kind of burying the lede. In most campaigns that kind of thing only sort of matters. On the other hand, the action-economy advantage of weird science is absolutely unparalleled. There is no way in the entire game to cast lightning bolt, inflict moderate wounds, and shield all in one turn. Not at 5th level, not at any level. Quicken Spell could get you one extra spell in a turn, but not two. Maybe you could count time stop (!) as allowing it—kind of. And even getting two spells costs you mightily with Quicken Spell: that extra 4 spell levels mean you have to burn a 3rd-level slot for lightning bolt and a 5th-level slot for shield (or a 6th-level slot for inflict moderate wounds)—that’s impossible before 9th (or 11th) level, and even then you get to do it once or twice. Not 5+ times per day.

Clarifying ambiguity
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KRyan
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If allowed, this artificer would be the strongest character in the entire game by a massive margin. Please, do not add this class to your game. I can’t believe I’m doing this, but I will seriously recommend the Eberron Campaign Setting artificer—ported to Pathfinder, it’s not terribly hard—over this. And I never recommend the Eberron Campaign Setting artificer. But it’s still better designed, better balanced than this. It’s muchmuch better designed and balanced than this.

If allowed, this artificer would be the strongest character in the entire game by a massive margin. Please, do not add this class to your game. I can’t believe I’m doing this, but I will seriously recommend the Eberron Campaign Setting artificer—ported to Pathfinder, it’s not terribly hard—over this. And I never recommend the Eberron Campaign Setting artificer. But it’s still better than this. It’s much better than this.

If allowed, this artificer would be the strongest character in the entire game by a massive margin. Please, do not add this class to your game. I can’t believe I’m doing this, but I will seriously recommend the Eberron Campaign Setting artificer—ported to Pathfinder, it’s not terribly hard—over this. And I never recommend the Eberron Campaign Setting artificer. But it’s still better designed, better balanced than this. It’s much better designed and balanced than this.

updating conclusion
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KRyan
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added 45 characters in body
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KRyan
  • 354.5k
  • 58
  • 922
  • 1.5k
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Source Link
KRyan
  • 354.5k
  • 58
  • 922
  • 1.5k
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