Timeline for How to explain Nobilis to new players?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Feb 27, 2020 at 17:47 | comment | added | Cubic | "If I had it to do over again, I'd probably give them a list of things I think their Domain might be able to do, and have them riff off of that." I believe doing that is actually part of the “official” character creation process, at least in 3E. | |
May 21, 2019 at 17:50 | comment | added | Sarah Messer | For getting across the idea of "you're playing gods" and encouraging players to think outside the box, I like to think of a handful of challenges for the PCs, and have them play through them as a group: e.g. "You've just been told nuclear missiles are en route to you. Stop them.", "Someone broke into a bank in Paris last night. You have 1 hour to find them." Typically one or two players will decide to push the envelope and act like the superhero defined by their Estate / high Aspect. Once they have concrete examples of open-ended powers put to specific uses, most players will generate more. | |
Jan 26, 2018 at 7:11 | vote | accept | Maiko Chikyu | ||
Jan 25, 2018 at 18:43 | comment | added | SevenSidedDie | I swapped out the bold-formatted words for real headers, since real headers actually define the intended section structure such that assistant software and machines can recognise it. (See this FAQ for more info.) | |
Jan 25, 2018 at 18:41 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
replace fake headers with real (FAQ: https://rpg.meta.stackexchange.com/q/6498)
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Jan 25, 2018 at 16:29 | history | edited | Doctor Kill | CC BY-SA 3.0 |
added 2 characters in body
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Jan 25, 2018 at 16:20 | history | answered | Doctor Kill | CC BY-SA 3.0 |