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Dec 12, 2017 at 14:38 comment added Anne Aunyme Let us continue this discussion in chat.
Dec 12, 2017 at 14:30 comment added Hey I Can Chan That's a darn good reason for wanting an item like this in the campaign then! (Maybe that should be part of this question… or included in a separate question about how to weaponize ioun stones?)
Dec 12, 2017 at 14:19 comment added Anne Aunyme @HeyICanChan: I like the style of ioun stones but I always though it could be cool if they could gravitate quickly enough that they become actual weapons. I plan to give a couple of those to a villain NPC who is obsessed about the gravitation of planets around stars (he presents himself as a priest of Sun, the only true god, but is actually just a mad scientist with a very bad plan to "save the world", and there is no sun god).
Dec 12, 2017 at 13:20 comment added Hey I Can Chan @AnneAunyme Yeah, I know there are a lot of variables here. I used only hp versus potential damage dealt because that was simple; I'll likely be called everything else before somebody calls me a statistician. ;-) It might be better as part of the question, but I have to ask: Why do you want to introduce this stone into your campaign?
Dec 12, 2017 at 13:17 comment added Anne Aunyme If the monster is CR 13 instead (a medium encounter), 7/20 of the stones hit, so the average damage is 7/20*64*2.5=56 against 180hp, for CR14 it is 48 against 200hp and for CR15 40 against 220 hp. As a comparison a typical damaging spell can easily do 1d6 per level, for a total of 44d6 (if all the character are casting) or 154 damages. It will probably be "save or half", so 77 damages in the worst case.
Dec 12, 2017 at 13:08 comment added Anne Aunyme @HeyICanChan: my quick calculations with a party of 4 at level 11. I assume they face a CR 11 monster, which should be an easy fight: 145hp, 25AC, I assume no DR or other defensive abilities. The bonus to attack of the stone will in a good configuration be something like 11+3=14. It means half the stones hit, for a total of 32d4 or 80hp on average. so not enough to kill the monster. It may be too much, I am not sure about how much the stuff is supposed to do in an encounter.
Dec 12, 2017 at 11:36 comment added Hey I Can Chan @AnneAunyme This will depend on the campaign, obviously, but I think—based on this monster chart and this wealth chart—, that the breakpoint seems to be a 4-member party at level 11 when investing all of the party's wealth in these ioun stones means, without the PCs having to do anything but surround the monster, on average rolls, CR-appropriate monsters die to their 64-stone assault alone. Of course, no party would do that, but a party totally could. ;-)
Dec 12, 2017 at 9:55 comment added Anne Aunyme I don't see how you could break the game with this item if priced at 5,000 gp. Can you cite a precise case for one of these game abuses? (eg how many stones for which level)
Dec 11, 2017 at 23:07 comment added Please stop being evil Spiritual weapon is a lot different. It's got a range of 100ft+10ft/lv for one, the lack of which is rather a key constraint on this stone. It gets multiple attacks per round, hits incorporeal monsters, bypasses damage reduction, deals force damage, requires you to detect an enemy to affect it, etc. It also requires a move action per target, which the lack of is kinda the big problem with this ioun stone. The only similarity is that it deals damage over time, which is hardly a similarity at all-- a mundane club is more similar!
Dec 11, 2017 at 22:35 history answered fectin CC BY-SA 3.0