Skip to main content

All Questions

Tagged with
3 votes
0 answers
298 views

Is it possible to corrupt a Nintendo 64 save file by turning off the console when saving to the cartridge?

All consoles with memory cards (including Nintendo 64) kept reminding you that it's very important to not turn off the power while it's saving, because this would corrupt the save file. But for the ...
Domoni's user avatar
  • 31
30 votes
1 answer
7k views

Why did Nintendo 64 (1996) memory cards require a battery inside them to retain data whereas the PlayStation (1994) ones did not?

The Nintendo 64 was released in 1996. Its "Controller Pak"s, which was the name of the memory card that you put inside the controller to save the progress in certain games, require a battery ...
Jacon's user avatar
  • 303
9 votes
1 answer
3k views

Why was the Nintendo 64 bad at textures?

The Nintendo 64 had a reputation for being great at drawing triangles, but not so good at texturing them, so that many games fell back on heavy use of untextured (though Gouraud shaded) triangles, ...
rwallace's user avatar
  • 63.1k
5 votes
2 answers
1k views

How fast was Rambus compared to regular EDO RAM?

The Nintendo 64 used Rambus RDRAM. This was an unusual choice, e.g. the PlayStation used regular EDO RAM which I gather most consoles and computers did at the time. As I understand it, Nintendo chose ...
rwallace's user avatar
  • 63.1k
6 votes
1 answer
559 views

Repurposing the parity bit

The Nintendo 64 used RAMBUS memory, width 9 bits including parity; the latter would seem unnecessary for a console, but the machine actually uses it to store an extra bit of data. This is an unusual ...
rwallace's user avatar
  • 63.1k