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Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. And thoseUsing a 4:3 pixel ratio on a 4:3 display screen meant you had have nominally square pixels. Graphics routines, especially with limited RAM & CPU cycles, are a whole lot easier with square pixels than non-square pixels. Those color graphics cards were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. The pixels weren't square, but that really doesn't matter for a text-only display. (OK, the Hercules cards provided full bit-mapped graphics, but that was "business graphics", not playing games (mostly). When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. This resolution fully utilized the capabilities of the VGA monitor at 70Hz, and finally brought the horizontal resolution of MDA text to color monitors, for the best of both worlds.

Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. And those were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. This resolution fully utilized the capabilities of the VGA monitor at 70Hz, and finally brought the horizontal resolution of MDA text to color monitors, for the best of both worlds.

Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. Using a 4:3 pixel ratio on a 4:3 display screen meant you had have nominally square pixels. Graphics routines, especially with limited RAM & CPU cycles, are a whole lot easier with square pixels than non-square pixels. Those color graphics cards were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. The pixels weren't square, but that really doesn't matter for a text-only display. (OK, the Hercules cards provided full bit-mapped graphics, but that was "business graphics", not playing games (mostly). When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. This resolution fully utilized the capabilities of the VGA monitor at 70Hz, and finally brought the horizontal resolution of MDA text to color monitors, for the best of both worlds.

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Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. And those were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. Close enough to 640x480 to work withThis resolution fully utilized the same monitors but keepingcapabilities of the high resolution (720)VGA monitor at 70Hz, and taking advantage offinally brought the extra rows (400 outhorizontal resolution of 480)MDA text to color monitors, for the best of both worlds.

Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. And those were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. Close enough to 640x480 to work with the same monitors but keeping the high resolution (720) and taking advantage of the extra rows (400 out of 480) for the best of both worlds.

Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. And those were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. This resolution fully utilized the capabilities of the VGA monitor at 70Hz, and finally brought the horizontal resolution of MDA text to color monitors, for the best of both worlds.

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Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. And those were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. Close enough to 640x480 to work with the same monitors but keeping the high resolution (720) and taking advantage of the extra rows (400 out of 480) for the best of both worlds.

Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. And those were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. Close enough to 640x480 to work with the same monitors but keeping the high resolution (720) and taking advantage of the extra rows (400 out of 480) for the best of both worlds.

Most of the typical full color resolutions were based on 4:3 ratio - e.g., 640x480, 800x600, etc. - which matched the aspect ratio of broadcast television at the time. And those were typically memory limited in the old days. Memory was expensive, extra memory just for graphics on a card was even more of an extra expense.

However, the original IBM PC had a beautiful 720x350 monochrome 80x25 text mode using a 9x14 font. So it didn't need much memory and it pushed the limits of "ordinary" monitors, but on a real IBM monochrome monitor (or equivalent) it was fantastic. When color graphics made its way from CGA to EGA to VGA, the 9x14 got bumped up to 9x16 and the total text mode resolution (for 80 cols x 25 rows) went to 720x400. Close enough to 640x480 to work with the same monitors but keeping the high resolution (720) and taking advantage of the extra rows (400 out of 480) for the best of both worlds.

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