Skip to main content
Commonmark migration
Source Link

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

 
  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all adjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.
 

enter image description here

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

 
  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all adjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.
 

enter image description here

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all adjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.

enter image description here

Became Hot Network Question
add clues to #3
Source Link
Jafe
  • 78.9k
  • 8
  • 163
  • 636

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all adjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.

enter image description hereenter image description here

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all adjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.

enter image description here

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all adjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.

enter image description here

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all connectedadjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.

enter image description here

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all connected in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.

enter image description here

These are three-dimensional yajilin puzzles. In each puzzle, the four squares depict the layers of a $4\times4\times4$ cube.

  • Shade some cells on each layer. The numbered cells show how many shaded cells (not includong numbered cells) are in the direction of the arrow.
  • Some numbers have been replaced with question marks to make the puzzle more difficult. Cells with question marks behave the same as other numbered cells.
  • Diagonal arrows point to squares on other layers. An up-left arrow points to smaller-numbered layers, and a down-right arrow points at higher-numbered layers. For example, a down-right arrow on layer 2 points to cells in the same row and same column on layers 3 and 4.
  • Shaded cells cannot be adjacent to another shaded cell (even those on different levels). The shaded cells are allowed to touch the numbered cells, however.
  • Unshaded unnumbered cells on each layer are all adjacent to one another in 2D (i.e. each layer is treated separately).
  • Make a single loop in 3D space which goes through every unshaded, unnumbered cell.

enter image description here

added 42 characters in body
Source Link
Jafe
  • 78.9k
  • 8
  • 163
  • 636
Loading
added 159 characters in body
Source Link
Jafe
  • 78.9k
  • 8
  • 163
  • 636
Loading
Source Link
Jafe
  • 78.9k
  • 8
  • 163
  • 636
Loading