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Rand al'Thor
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Speaking of which, the teleport symbol is actually the Aperture Science logo; more specifically, a version of it claiming to be in the Public Domain. (https://en.wikipedia.org/wiki/Locations_of_Half-Life#/media/File:Aperture_Science.svg). The smaller one is scaled down by a factor of $\sqrt 5$, so its area is $\frac 1 5$ of the bigger one. Counting the triangles in the pinwheel tiling, this should be just about correct.

It's pretty easy to see that the puzzle has two separate sides, with the recursive part in between. To see this clearly, point your teleport aware paint bucket tool on the outside using one hideous colour, and on the inside using another. Like this:   

enter image description here

Speaking of which, the teleport symbol is actually the Aperture Science logo; more specifically, a version it claiming to be in the Public Domain. (https://en.wikipedia.org/wiki/Locations_of_Half-Life#/media/File:Aperture_Science.svg). The smaller one is scaled down by a factor of $\sqrt 5$, so its area is $\frac 1 5$ of the bigger one. Counting the triangles in the pinwheel tiling, this should be just about correct.

It's pretty easy to see that the puzzle has two separate sides, with the recursive part in between. To see this clearly, point your teleport aware paint bucket tool on the outside using one hideous colour, and on the inside using another. Like this:  enter image description here

Speaking of which, the teleport symbol is actually the Aperture Science logo; more specifically, a version of it claiming to be in the Public Domain. (https://en.wikipedia.org/wiki/Locations_of_Half-Life#/media/File:Aperture_Science.svg). The smaller one is scaled down by a factor of $\sqrt 5$, so its area is $\frac 1 5$ of the bigger one. Counting the triangles in the pinwheel tiling, this should be just about correct.

It's pretty easy to see that the puzzle has two separate sides, with the recursive part in between. To see this clearly, point your teleport aware paint bucket tool on the outside using one hideous colour, and on the inside using another. Like this: 

enter image description here

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bobble
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| Action | Recursion level (N) | Side (S) | (N+S) mod 2 | |--------|---------------------|----------|-------------| | Walk around | no change | no change | no change | | Walk over green border | +1 if going inwards
-1 if going outwards | always changes | no change | | Teleport within level | no change | no change | no change | | Teleport to inner level | +1 | changes | no change | | Teleport to outer level | -1 | changes | no change | | | | | | | Deusovi | 0 | 1 | 1 | | Sweet freedom | 0 | 0 | 0 |

ActionRecursion level (N)Side (S)(N+S) mod 2
Walk aroundno changeno changeno change
Walk over green border+1 if going inwards
-1 if going outwards
always changesno change
Teleport within levelno changeno changeno change
Teleport to inner level+1changesno change
Teleport to outer level-1changesno change
Deusovi011
Sweet freedom000

| Action | Recursion level (N) | Side (S) | (N+S) mod 2 | |--------|---------------------|----------|-------------| | Walk around | no change | no change | no change | | Walk over green border | +1 if going inwards
-1 if going outwards | always changes | no change | | Teleport within level | no change | no change | no change | | Teleport to inner level | +1 | changes | no change | | Teleport to outer level | -1 | changes | no change | | | | | | | Deusovi | 0 | 1 | 1 | | Sweet freedom | 0 | 0 | 0 |

ActionRecursion level (N)Side (S)(N+S) mod 2
Walk aroundno changeno changeno change
Walk over green border+1 if going inwards
-1 if going outwards
always changesno change
Teleport within levelno changeno changeno change
Teleport to inner level+1changesno change
Teleport to outer level-1changesno change
Deusovi011
Sweet freedom000
replaced code table with Markdown table
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bobble
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Action        | Recursion level (N)  | Side (S)  | (N+S) mod 2
---------------------------------------------------------------
Walk around   | no change            | no change | no change
---------------------------------------------------------------
walk over     | +1 if going inwards  | always    |
green border  | -1 if going outwards |   changes | no change
---------------------------------------------------------------
Teleport      |                      |           |
within level  | no change            | no change | no change
---------------------------------------------------------------
Teleport to   |                      |           |
inner level   | +1                   | changes   | no change 
---------------------------------------------------------------
Teleport to   |                      |           |
outer level   | -1                   | changes   | no change 
---------------------------------------------------------------
---------------------------------------------------------------
Deusovi       | 0                    | 1         | 1
---------------------------------------------------------------
Sweet freedom | 0                    | 0         | 0
---------------------------------------------------------------

| Action | Recursion level (N) | Side (S) | (N+S) mod 2 | |--------|---------------------|----------|-------------| | Walk around | no change | no change | no change | | Walk over green border | +1 if going inwards
-1 if going outwards | always changes | no change | | Teleport within level | no change | no change | no change | | Teleport to inner level | +1 | changes | no change | | Teleport to outer level | -1 | changes | no change | | | | | | | Deusovi | 0 | 1 | 1 | | Sweet freedom | 0 | 0 | 0 |

Therefore, even though both sides allow for arbitrarily long or complex paths, never ever will the sides meet.

(My most sincere apologies to anyone trying to read that table on a mobile device.)


Action        | Recursion level (N)  | Side (S)  | (N+S) mod 2
---------------------------------------------------------------
Walk around   | no change            | no change | no change
---------------------------------------------------------------
walk over     | +1 if going inwards  | always    |
green border  | -1 if going outwards |   changes | no change
---------------------------------------------------------------
Teleport      |                      |           |
within level  | no change            | no change | no change
---------------------------------------------------------------
Teleport to   |                      |           |
inner level   | +1                   | changes   | no change 
---------------------------------------------------------------
Teleport to   |                      |           |
outer level   | -1                   | changes   | no change 
---------------------------------------------------------------
---------------------------------------------------------------
Deusovi       | 0                    | 1         | 1
---------------------------------------------------------------
Sweet freedom | 0                    | 0         | 0
---------------------------------------------------------------

Therefore, even though both sides allow for arbitrarily long or complex paths, never ever will the sides meet.

(My most sincere apologies to anyone trying to read that table on a mobile device.)

| Action | Recursion level (N) | Side (S) | (N+S) mod 2 | |--------|---------------------|----------|-------------| | Walk around | no change | no change | no change | | Walk over green border | +1 if going inwards
-1 if going outwards | always changes | no change | | Teleport within level | no change | no change | no change | | Teleport to inner level | +1 | changes | no change | | Teleport to outer level | -1 | changes | no change | | | | | | | Deusovi | 0 | 1 | 1 | | Sweet freedom | 0 | 0 | 0 |

Therefore, even though both sides allow for arbitrarily long or complex paths, never ever will the sides meet.

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Bass
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Bass
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Bass
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Bass
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