Timeline for Deusovi Honeypot
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Dec 28, 2017 at 14:53 | comment | added | mpasko256 | @CiaPan I removed the wall between small teleporters in the left part by purpose because A teleport is connected to every teleport of the same size As for wall between B and C, I wanted only to preserve small triangle shape. Of course we could go further and remove more of his walls, for instance those connected to right angle... | |
Dec 22, 2017 at 11:26 | comment | added | Bass | Looks like Deusovi got out, and removed the "unsolvable" tag. (Well, obviously the maze didn't keep him, so that's only fair). The tag was the only thing that made this puzzle solvable though, so I guess I'd better mark this answer as correct now. | |
Dec 22, 2017 at 11:24 | vote | accept | Bass | ||
Dec 21, 2017 at 9:08 | comment | added | CiaPan | @mpasko256 Apparently you rubbered too much – the two small teleporters in the left part of the original maze are not connected. The lower-left small teleporter is connected only to the Y door of the inner triangle. Additionally, if you removed the wall between B and C of the big triangle, you can also remove it in the small traingle. | |
Dec 20, 2017 at 18:49 | comment | added | micsthepick | @wl then you would get stuck in the big maze. | |
Dec 20, 2017 at 17:36 | comment | added | mpasko256 | To see everything clearer, it is advisable to rubber away maze walls | |
Dec 20, 2017 at 14:27 | comment | added | BmyGuest | @wl It would be, but here comes the break in symmetry: The walls on the section with Deusovi's image in it close A,B,C off at this level. (The only feature that does not scale.) Hence: It is Deusovi himself who is standing in the way of a solution. How devious! Or should I say, how deusovi ? | |
Dec 20, 2017 at 13:52 | history | edited | Ankoganit | CC BY-SA 3.0 |
fixed mathjax
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Dec 20, 2017 at 13:40 | history | edited | Rand al'Thor | CC BY-SA 3.0 |
added 698 characters in body
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Dec 20, 2017 at 13:34 | comment | added | w l | The solution to reach X1 is very easy, just build a maze 0 around the initial maze! | |
Dec 20, 2017 at 13:16 | comment | added | Rand al'Thor | (This is assuming I've correctly understood how you intended the large/small teleports to work.) | |
Dec 20, 2017 at 13:10 | history | answered | Rand al'Thor | CC BY-SA 3.0 |