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Timeline for Pirates and gold coins

Current License: CC BY-SA 3.0

21 events
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Aug 3, 2016 at 22:51 history edited Deusovi
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S Aug 15, 2014 at 18:46 history suggested SQB
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Aug 15, 2014 at 8:41 review Suggested edits
S Aug 15, 2014 at 18:46
Jun 5, 2014 at 3:02 vote accept Ross Millikan
Jun 5, 2014 at 3:01 vote accept Ross Millikan
Jun 5, 2014 at 3:01
May 20, 2014 at 20:19 answer added SQB timeline score: 40
May 20, 2014 at 13:26 history edited Ross Millikan CC BY-SA 3.0
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May 20, 2014 at 13:17 comment added SQB @RossMillikan Perhaps you could edit it in, for clarity's sake?
May 20, 2014 at 12:59 comment added Ross Millikan @SQB: He gets to vote, too. So if there are two pirates, he wins any proposal he makes.
May 20, 2014 at 8:37 comment added SQB Does the fiercest pirate vote as well, or only break ties?
May 15, 2014 at 21:00 comment added SF. let us continue this discussion in chat
May 15, 2014 at 20:59 comment added Ross Millikan @SF.: No, it can do more than that. The point is that each pirate compares what happens if they vote for the proposal to what happens if they vote against. If they vote against, and the proposal loses, back comes the proposal that accounts for one less pirate and each one is one closer to the top. I'm happy to move to chat but don't know how to start it.
May 15, 2014 at 20:56 comment added SF. Yes, but it can only buy 200 votes in an 800+ population. Most of the remainder has nothing to lose by voting against, and then point 3 takes precedence. 200 for, 600 against, and the remainder - about to die (obviously for, but outvoted). Also, let's move to chatroom.
May 15, 2014 at 20:53 comment added Ross Millikan @SF.: I believe we only have to get one proposal through. People are then stuck with what they got from that proposal. Priority 1 is powerful and can buy votes without using gold.
May 15, 2014 at 20:51 comment added SF. How do you placate the 600 bloodthirsty jerks with nothing to lose then?
May 15, 2014 at 20:34 answer added SF. timeline score: 5
May 15, 2014 at 20:16 comment added Ross Millikan @SF.: The interesting things start to happen at 400. There is a good strategy for some N between 800 and 1200.
May 15, 2014 at 19:45 comment added SF. I believe there is no good strategy for N between 800 and 1200; all leaders will be eaten. In the bottom 800 there are 3 factions: at most 200 satisfied (with gold), at least 400 dissatisfied (with chance for gold but no gold), and 200 flip-flops (top of the 800, with chances for the sharks if the plan isn't eventually accepted.). The flipflops will keep feeding sharks for fun, as long as they can join ranks with the satisfied and get the split accepted. When the risk for dissatisfied reaching majority appears (and culling all flipflops for fun) flipflops will stop the carnage.
May 15, 2014 at 18:20 answer added Kevin timeline score: 10
May 15, 2014 at 18:18 history edited Ross Millikan CC BY-SA 3.0
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May 15, 2014 at 17:26 history asked Ross Millikan CC BY-SA 3.0