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Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample game that reaches the position after moves 28 and 38, and then never again:

1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4

EDIT: In the comments below, @Retudin proposes an outrageously beautiful modification that not only does away with an unnecessary pawn, but two of them!

enter image description here

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample game that reaches the position after moves 28 and 38, and then never again:

1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample game that reaches the position after moves 28 and 38, and then never again:

1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4

EDIT: In the comments below, @Retudin proposes an outrageously beautiful modification that not only does away with an unnecessary pawn, but two of them!

enter image description here

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Source Link
Bass
  • 77.9k
  • 8
  • 177
  • 363

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample gamesample game that reaches the position twiceafter moves 28 and 38, and then never again:

1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample game that reaches the position twice:

1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample game that reaches the position after moves 28 and 38, and then never again:

1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4
added 684 characters in body
Source Link
Bass
  • 77.9k
  • 8
  • 177
  • 363

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample game that reaches the position twice:


1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

Here's my go. The final key idea is lifted from loopy walt's solution, but the rest of the setup feels different enough to warrant posting separately:

White to play:

enter image description here

Here, the first time around, white can castle, which is the only non-checkmate move that avoids both a stalemate and a capture. To get back to the same position later, white can bring a rook to e4, which makes the king position safe again, so white has time to get all their ducks in a row while black wiggles the knight around elsewhere.

White will then play the discovered check by moving the rook from e4 to e8, and after the black knight blocks, the same situation is reached again. This time castling is not allowed anymore, so either a checkmate, a stalemate, or a capture (Qg2+ Kxg2) is unavoidable.

For double checking purposes, here's a sample game that reaches the position twice:


1. e4 d5 
2. exd5 Qxd5 
3. Qh5 Qxa2 
4. Qxh7 Qxb1 
5. Qxh8 Qxb2 
6. Qxg8 Qxc2 
7. Qxf7+ Kd7 
8. Qxf8 Ke6 
9. Qxe7+ Kf5 
10. Qxc7 Nc6 
11. Qxb7 Ne5 
12. Bb2 Qxb2 
13. Qxc8+ Kf4 
14. Nf3 g5 
15. g3+ Kxf3 
16. Qxa8+ Kg4 
17. Qxa7 Qb6 
18. Bc4 Qh6 
19. Bd5 Qxh2 
20. Rxh2 Nc4 
21. Rh8 Nxd2 
22. Re8 Nc4 
23. Re4+ Kf3 
24. Ba8 g4 
25. Qh7 Nd6 
26. Qh2 Nf7 
27. Qg1 Ng5 
28. Re8+ Ne4 
29. O-O-O Ke2 
30. Bb7 Kf3 
31. Ba6 Nf6 
32. Re4 Nh5 
33. Bb7 Nf6 
34. Kd2 Nh5 
35. Ke1 Nf6 
36. Ra1 Nh5 
37. Ba8 Nf6 
38. Re8+ Ne4
added 297 characters in body
Source Link
Bass
  • 77.9k
  • 8
  • 177
  • 363
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Source Link
Bass
  • 77.9k
  • 8
  • 177
  • 363
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