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Rand al'Thor
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I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Does this matter? Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

  1. Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Does this matter? Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

  2. Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

  3. Any other considerations you can think of, that makes or breaks a computer-generated puzzle?

I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Does this matter? Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

  1. Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Does this matter? Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

  2. Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

  3. Any other considerations you can think of, that makes or breaks a computer-generated puzzle?

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bryc
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I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Does this matter? Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Does this matter? Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

added 29 characters in body
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bryc
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I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty. Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

I'm trying to make a simple classic Sudoku game in JavaScript, and I'm wondering what considerations I should have in how experienced players might interpret the generated puzzles. I'm not very experienced with Sudoku, so they all seems 'fine' to me if they're "solvable", but there might be subtleties that only diehard Sudoku users pick up on.

A) Can you tell when a puzzle has been randomly generated or not? Other than patterns or symmetry put into initial design of the puzzle. Have you encountered any anomalies like inconsistent difficulties (too easy or too hard than expected)?

B) Would you be able to tell you're playing the same puzzle (feel "samey"), if everything was heavily shuffled around? For example, there are ways to shuffle the numbers, rows and columns of any given puzzle to the point where it looks like a different puzzle, but retains very much the same level of solvability / difficulty (same number of blanks, etc). Would this be a bad thing?

C) Any other considerations you can think of, that makes or breaks a computer-generated puzzle.

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bryc
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