All Questions
6
questions
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159
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How to compute linear acceleration in 3D from change in roll, pitch and yaw angles?
We know that if a body is rotating only about $z$-axis along a circle of radius $R$ with an angular rate of $\omega$, then the acceleration of the body in 3D is $a = [0.0\ \ \omega^2R \ \ 0.0]$. Now ...
1
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1
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371
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Acceleration of a Point on the Edge on a Rolling Cylinder
Consider a cylinder with radius $R$ rolling without slipping to the right. The center of mass is rolling with a velocity of $v$. Consider the left most point, $p$, on the cylinder. What is the ...
0
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0
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65
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Does acceleration of the rim mean just tangential or both tangential and centripetal acceleration?
On my physics homework, the problem specifies that the acceleration of the rim of a flywheel can't exceed 100g. Does this mean that the tangential acceleration only, or the sum of the tangential and ...
2
votes
3
answers
113
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What is wrong with this reasoning?
Suppose a particle is rotating about a point at a distance $r$, then since $r$ is constant $\frac{\text dr}{\text dt}=0$ so the component of velocity along the position vector should be zero. ...
0
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2
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2k
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Torque, Angular Acceleration and Linear Acceleration
We know that we torque is applied, it cause an angular acceleration in the rotating body similar to what a force does to a body moving on a straight line.
But my question is, Does Torque affect the ...
1
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1
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2k
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How to model a very simple spinning wheel
First off, I'm not a physics person, just a lowly software engineer with below average math skills. What I've written is a simple animation of a spinning wheel using C++/GTK/Cairo. It allows the user ...