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1 vote
1 answer
159 views

How to compute linear acceleration in 3D from change in roll, pitch and yaw angles?

We know that if a body is rotating only about $z$-axis along a circle of radius $R$ with an angular rate of $\omega$, then the acceleration of the body in 3D is $a = [0.0\ \ \omega^2R \ \ 0.0]$. Now ...
user146290's user avatar
1 vote
1 answer
371 views

Acceleration of a Point on the Edge on a Rolling Cylinder

Consider a cylinder with radius $R$ rolling without slipping to the right. The center of mass is rolling with a velocity of $v$. Consider the left most point, $p$, on the cylinder. What is the ...
Fluidized Pigeon Reactor's user avatar
0 votes
0 answers
65 views

Does acceleration of the rim mean just tangential or both tangential and centripetal acceleration?

On my physics homework, the problem specifies that the acceleration of the rim of a flywheel can't exceed 100g. Does this mean that the tangential acceleration only, or the sum of the tangential and ...
Adrian's user avatar
  • 1
2 votes
3 answers
113 views

What is wrong with this reasoning?

Suppose a particle is rotating about a point at a distance $r$, then since $r$ is constant $\frac{\text dr}{\text dt}=0$ so the component of velocity along the position vector should be zero. ...
Random's user avatar
  • 88
0 votes
2 answers
2k views

Torque, Angular Acceleration and Linear Acceleration

We know that we torque is applied, it cause an angular acceleration in the rotating body similar to what a force does to a body moving on a straight line. But my question is, Does Torque affect the ...
Asad Ahmad's user avatar
1 vote
1 answer
2k views

How to model a very simple spinning wheel

First off, I'm not a physics person, just a lowly software engineer with below average math skills. What I've written is a simple animation of a spinning wheel using C++/GTK/Cairo. It allows the user ...
Chimera's user avatar
  • 233